White Scars Combat Patrol — Box Review & Guide

White Scars combat patrol

What’s in the White Scars Combat Patrol?

White Scars finally got their own Combat Patrol in October 2025. Combat Patrol: White Scars is a small, fast force led by Suboden Khan, a model that was available for the first time in this box. If you like the idea of hitting hard and moving on before your opponent can react, this is the box for you. Here’s what you get:

  • 1x Suboden Khan: your leader, riding the grav bike Thunder and carrying the power lance Stormtooth. He’s fast, hits hard on the charge and can lead your bikers.
  • 3x Outriders: Primaris bikers. They’re quick, tough for their size and dangerous in melee.
  • 5x Assault Intercessors: close-combat infantry with pistols and chainswords.
  • 1x Impulsor: a fast transport that carries the Assault Intercessors into the fight.

That’s 10 models in total, plus a White Scars transfer sheet with icons for several brotherhoods and the Storm Lords successor chapter.

Can you still buy it?

Maybe not. Games Workshop described this box as “available while stocks last”, so it was a limited release, and many retailers now list it as sold out. If you can’t find it, see “Can’t find the box?” below for how to build the same force from regular kits.

Previous version of this guide

Before late 2025, there was no White Scars Combat Patrol. Older advice, including an earlier version of this page, recommended buying the generic Space Marines box and painting it white. That still works, but the chapter box is far more on-theme if you can get one.

Which Rules Does It Use?

White Scars use the Space Marines codex. 11th Edition launched in June 2026, and Space Marines are one of only three factions with a new 11th Edition codex so far. Our Space Marines 11th Edition codex guide covers it, and the 11th Edition rules changes guide explains the core game.

When the box launched, its Combat Patrol rules were a free download from Warhammer Community. Combat Patrol has since moved into the Warhammer 40,000 app. At launch the app focused on the core Combat Patrol range, including the two Armageddon forces, and Games Workshop says support for older boxes is coming. The White Scars box wasn’t listed when we last checked, so check the app for the current version. Our Combat Patrol rules guide explains the format.

What Each Unit Does

Suboden Khan

Suboden is a mounted hero, so he can keep up with the Outriders. Lead with him alongside the bikes, charge something important and use his speed to reach objectives your opponent thought were safe. He’s at his best striking an isolated unit, not wading into the middle of the enemy army alone.

Outriders

Three Outriders give you the speed White Scars are famous for. Use them to grab far-away objectives on turn one, threaten the enemy’s backfield and charge units that have wandered away from support. They’re tougher than they look, but not tough enough to sit in the open all game.

Assault Intercessors

Five Assault Intercessors are your punch-and-hold squad. Carry them in the Impulsor, drop them off near an objective and charge whatever’s standing on it. Our Assault Intercessors guide covers how to build them.

Impulsor

The Impulsor gets your infantry where they need to be. Once it’s empty, use it to block line of sight, contest objectives or tie up an enemy unit. Fast transports are very useful in Combat Patrol because the board is small.

How to Play the White Scars Combat Patrol

This is a hit-and-run army. You only have ten models, so you can’t win a straight-up slugging match. Instead, you use speed to pick fights you can win and to take objectives your opponent can’t reach.

Deployment

Keep the Outriders and Suboden behind cover, ready to move to whichever flank is weaker. Put the Assault Intercessors in the Impulsor, hidden from sight. Don’t give your opponent easy turn-one targets.

Turns 1 and 2

Use your speed to grab objectives early, but stay out of the enemy’s best firing lines. In 11th Edition, objectives are terrain pieces, so you can often hold one while staying mostly out of sight. Look for a weak or isolated enemy unit and plan your first big charge.

Turns 3 to 5

Strike, then reposition. Charge with Suboden and the Outriders, unload the Assault Intercessors on a key objective and keep moving to wherever you’re needed. Scoring points matters more than killing everything.

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Key Tactical Tips

  • Never leave your bikes in the open at the end of your turn.
  • Charge together. A single unit charging alone often bounces off.
  • Use the empty Impulsor as a wall to protect your bikes.
  • Count every model. Losing one Outrider is a big chunk of your army.

Is the White Scars Combat Patrol Good Value?

We don’t list prices because they change and vary by country, and limited boxes often sell above normal price once stocks run low. Like most Combat Patrols, it costs less than buying the kits separately, and Suboden Khan was only available in this box.

Strengths:

  • Very fast and great at taking objectives
  • Suboden Khan is a characterful, exclusive model
  • Quick to build and paint, with only ten models
  • Every unit stays useful in a bigger army

Weaknesses:

  • Limited release, so it may be hard to find
  • Small model count, so every casualty hurts
  • Not much long-range shooting

Can’t find the box? What to buy instead

Start with the Space Marines Assault Force from the Getting Started with Space Marines set or Armageddon, which is fully supported in the app. Our Space Marines Combat Patrol guide covers it. Its Land Speeder and jump-pack Vanguard Veterans already suit a fast White Scars style. Then add a box of Outriders and an Impulsor to recreate the chapter box’s feel. Kor’sarro Khan or a Captain on a bike can lead the force.

Painting the White Scars Combat Patrol

White armour has a reputation for being tricky, but it’s very manageable with a light primer and thin layers. Red trim and gold details complete the look.

Recommended Colour Scheme

  • Armour: Grey Seer or white spray primer, a thin coat of Apothecary White Contrast, then White Scar on the raised areas.
  • Trim and stripes: Mephiston Red, highlighted with Evil Sunz Scarlet.
  • Gold: Retributor Armour washed with Reikland Fleshshade.
  • Weapons and joints: Abaddon Black with a Dark Reaper edge.
  • Bike details: Leadbelcher washed with Nuln Oil for engines and exhausts.

Painting Tips

  • Use thin layers. Thick white paint shows every brush stroke.
  • Paint the red stripes before the final white highlights, so you can tidy any mistakes.
  • Suboden’s bike is a great centrepiece; take your time on him.

Our how to paint White Scars tutorial goes step by step, and how to paint white armour covers the techniques for any army.

Expanding Beyond the Combat Patrol

Our Space Marines 1000 point army list guide shows how to grow a starter force, and the lists work for White Scars. For background and more guides, see our White Scars army guide.

Path to 1,000 Points

  • Kor’sarro Khan: the Master of the Hunt and a great mounted leader.
  • More Outriders: a second squad doubles your fast-attack power.
  • Land Speeders: fast vehicles that fit the White Scars style.
  • Jump Pack Intercessors: fast infantry that can drop onto objectives. See our Jump Pack Intercessors guide.

Path to 2,000 Points

  • A Storm Speeder for extra firepower on the move
  • Vanguard Veterans with jump packs
  • A Captain on a bike to lead a second fast group

Frequently Asked Questions

Is there a White Scars Combat Patrol box?

Yes. Combat Patrol: White Scars, led by Suboden Khan, was released in October 2025 as a limited “while stocks last” box.

What if it’s sold out?

Start with the Space Marines Assault Force, then add Outriders and an Impulsor. You’ll get a similar fast-moving army.

Do White Scars have their own codex?

No. They use the 11th Edition Space Marines codex.

Is it good for beginners?

It’s fun but less forgiving than slower Marine forces, because you only have ten models. If you enjoy fast, tactical games, it’s a great choice.

What are the White Scars known for?

Speed. The White Scars are the Space Marine chapter famous for lightning-fast hit-and-run warfare on bikes, speeders and jump packs. Their primarch is Jaghatai Khan, and their homeworld is Chogoris, whose horse-riding steppe tribes shape the chapter’s culture. That’s why this Combat Patrol is built around Suboden Khan on a bike, Outriders and a fast Impulsor.

Can I use the White Scars Combat Patrol for a different chapter?

Yes, mostly. The Outriders, Assault Intercessors and Impulsor are standard Space Marine kits that you can paint as any chapter, and the White Scars transfers are optional. Only Suboden Khan is a named White Scars character. For another chapter, you could use his model as a Captain on a bike in friendly games, or keep him for a White Scars force later.

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