Part of our Lumineth Realm-lords hub: every Lumineth Realm-lords guide, lore page and painting tutorial in one place. Browse all Age of Sigmar army lists.
The Lumineth Realm-lords are elite aelves who fight with precision, magic and the power of the land itself. Their armies are small, fast and expensive per model: disciplined spear-wardens, deadly archers, wind-riding cavalry and huge elemental spirits. They suit players who enjoy planning a turn ahead and like an army that rewards clever positioning more than brute force.
This page gives you two ready-to-play lists. List 1 is a 1,000-point army built on the Hurakan Vanguard Spearhead box, and List 2 is a full 2,000-point army led by Sevireth, Lord of the Seventh Wind. For background on the faction, see our Lumineth Realm-lords army guide and what is Hysh.
A quick note on rules and points
The Lumineth got a new 4th Edition battletome in February 2026, released alongside the Hurakan Vanguard Spearhead and a new Vanari Lord Regent. The book adds a rune system: at the start of each battle round you depict runes on your battle scripture, and different runes and combinations of runes unlock bonuses such as extra movement, wards and casting help.
Points come from Games Workshop’s Battle Profiles, October 2026 document, published on 28 October 2026. The quarterly Battlescroll of 23 September 2026 made Ydrilan Riverblades reinforceable and let more Lumineth heroes join other regiments. The 28 October 2026 update made a few small Lumineth fixes, including letting a reinforced unit of Riverblades have two champions.
Some battle formations and enhancements now cost points. For example, Warhost of Duality costs 20 points and Aelementor Guardians 10. Both lists below use free options.
Points as of Battle Profiles, October 2026 (published 28 October 2026). Check the Warhammer Age of Sigmar app before you play.
How army building works at 1,000 and 2,000 points
Age of Sigmar armies are built from regiments. Our Age of Sigmar points explained guide goes into detail, but here are the basics:
- Battle size. The General’s Handbook 2026-27 battleplans are designed for 1,000- or 2,000-point games. 2,000 is the tournament standard, and 1,000 is ideal for learning, often on a smaller 30″ x 44″ board.
- Regiments. Each regiment is one Hero plus up to three non-Hero units. You can take one to five regiments, and your general’s regiment can take up to four units.
- Who goes where. Every hero lists the units it can lead. For example, a Scinari Cathallar can lead Auralan Wardens and Vanari Bladelords but not Auralan Sentinels, and a Hurakan Windmage leads Hurakan units and Wardens. Some heroes, like the Windmage with Sevireth, can join another hero’s regiment and take up one of its slots.
- Auxiliary units sit outside a regiment. If you take more than your opponent, they gain an extra command point each round, so we avoid them.
- Extras. Choose one battle formation, one enhancement from each table (a heroic trait and an artefact), and your lores. Reinforcing a unit doubles its size and its points. Unique heroes such as Sevireth can’t take enhancements.
List 1: Hurakan Vanguard (1,000 points)
This list starts with the Hurakan Vanguard Spearhead: a Hurakan Windmage, five Hurakan Windchargers, ten Vanari Auralan Wardens and a Hurakan Spirit of the Wind. A second, small regiment adds a Scinari Cathallar and a unit of Vanari Bladelords to guard her.
| Regiment | Unit | Points |
|---|---|---|
| General’s regiment | Hurakan Windmage (general; heroic trait: Flawless Commander) | 140 |
| General’s regiment | 5 Hurakan Windchargers | 180 |
| General’s regiment | 10 Vanari Auralan Wardens | 120 |
| General’s regiment | Hurakan Spirit of the Wind | 270 |
| Regiment 2 | Scinari Cathallar (artefact: Phoenix Stone) | 130 |
| Regiment 2 | 5 Vanari Bladelords | 140 |
| Total | 980 / 1,000 |
Battle formation: Pilgrims of Haixiah, which lets your units use the Power Through command even when they didn’t charge.
Spell lore: Lore of Hysh. Manifestation lore: Manifestations of Hysh.
How it plays. This is a fast, shooty list with a solid core. The Wardens hold your main objective. Their pikes punish enemies that charge them, so leave them in place and let the enemy come. The Windchargers and the Spirit of the Wind are mobile archers: shoot, move and keep out of reach. The Spirit’s bow is especially good against monsters. The Windmage keeps everything moving and can pull a friendly unit out of trouble with a whirlwind.
The Cathallar can stop an enemy unit using commands, which is brilliant against a unit that’s about to charge or retreat. The Bladelords give nearby Scinari heroes a ward, so keep them together. Flawless Commander gives your infantry a free move during deployment, so you can grab the middle early.
What to buy: the Hurakan Vanguard Spearhead, a Scinari Cathallar and a box of Vanari Bladelords. The older Glittering Phalanx Spearhead (a Cathallar, Bladelords, Wardens and Sentinels) is a good second box if you find one.
List 2: The Seventh Wind (2,000 points)
At 2,000 points we bring in Sevireth, the wind spirit himself. The Hurakan Windmage can join his regiment, giving you a fast, hard-to-pin-down general’s regiment. Two Vanari regiments add the heavy lifting: Riverblades, Sentinels, Dawnriders and the new Lord Regent.
| Regiment | Unit | Points |
|---|---|---|
| General’s regiment | Sevireth, Lord of the Seventh Wind (general) | 350 |
| General’s regiment | Hurakan Windmage (joins Sevireth’s regiment) | 140 |
| General’s regiment | 5 Hurakan Windchargers | 180 |
| General’s regiment | Hurakan Spirit of the Wind | 270 |
| Regiment 2 | Scinari Cathallar (artefact: Phoenix Stone) | 130 |
| Regiment 2 | 5 Vanari Bladelords | 140 |
| Regiment 2 | 10 Ydrilan Riverblades | 150 |
| Regiment 3 | Vanari Lord Regent (heroic trait: Flawless Commander) | 120 |
| Regiment 3 | 10 Vanari Auralan Wardens | 120 |
| Regiment 3 | 10 Vanari Auralan Sentinels | 150 |
| Regiment 3 | 5 Vanari Dawnriders | 200 |
| Total | 1,950 / 2,000 |
Battle formation: Pilgrims of Haixiah.
Spell lore: Lore of Hysh. Manifestation lore: Manifestations of Hysh.
How it plays. Sevireth is a flying monster with a bow that can shoot even in combat. He boosts the Hurakan units around him and can damage several nearby enemy units at once in the combat phase. Keep him with the Windchargers and the Spirit of the Wind. Together they can strike a flank, pull back and strike again.
Regiment 3 is your anvil and hammer. The Lord Regent lets the Auralan Wardens deal extra damage in combat, so they hold the centre while the Sentinels shoot over them. The Dawnriders are your shock cavalry, and they hit hardest on the charge. In Regiment 2, the Riverblades can vanish and reappear near a battlefield edge, which makes them ideal for stealing a distant objective. The Cathallar and Bladelords back them up.
The 50 spare points let you try a costed option later, such as the Aelementor Guardians formation (10 points) or Warhost of Duality (20 points).
What to buy (on top of List 1): Sevireth (or build him from your Spirit of the Wind kit, which can make either one), a Vanari Lord Regent, Ydrilan Riverblades, Auralan Sentinels and Vanari Dawnriders.
General tactics
Plan your runes. Each battle round you add runes to your battle scripture, and some bonuses only switch on with the right combination. Decide at the start of each round what you want your army to do, then pick the runes that help.
Don’t trade evenly. Lumineth units cost a lot of points. Fighting an equal brawl usually favours the enemy. Shoot first, charge only when you’ll win, and pull back when you won’t.
Make the enemy charge your Wardens. Auralan Wardens are built to receive charges, so park them on objectives and let the enemy break on them.
Use your speed. Windchargers, Sevireth, Dawnriders and Riverblades can all reach objectives the enemy can’t. Late in the game, a well-timed objective grab often wins it.
Protect your heroes. Scinari and Hurakan heroes are fragile. Keep them near their bodyguards and out of the enemy’s line of sight.
What to buy first
- Spearhead: Hurakan Vanguard. It’s the core of both lists and a complete Spearhead army.
- Scinari Cathallar and Vanari Bladelords. These give you the second regiment for 1,000 points.
- Vanari Auralan Sentinels. Long-range archers who fire over your Wardens.
- Sevireth or a second Spirit of the Wind. One kit builds either.
- Vanari Lord Regent and Dawnriders. The heart of a 2,000-point Vanari regiment.
Ready to paint? Our Lumineth Realm-lords painting guide covers the clean whites and bright colours. For the lore behind the army, read who is Teclis.
Common mistakes
- Putting the wrong units in a regiment. Check each hero’s options. A Cathallar can’t lead Auralan Sentinels, for example.
- Charging into a fair fight. Lumineth win by picking their battles, not by trading blow for blow.
- Forgetting the runes. If you don’t plan which runes to depict, you’ll miss free bonuses every round.
- Leaving the Windmage on the front line. He’s a wizard with little armour. Keep him behind the Windchargers.
- Spending points on extras by accident. Some formations and enhancements now cost points, so check the totals in the app.
Frequently asked questions
Is the Hurakan Vanguard Spearhead enough for 1,000 points?
Almost. The box comes to 710 points in full Age of Sigmar. Add a Scinari Cathallar and a unit of Vanari Bladelords and you’re at 980.
Are Lumineth Realm-lords good for beginners?
They’re a good choice if you like tactics, because the units are elite and forgiving of small mistakes. You do have fewer models, though, so every unit you lose hurts.
Do Lumineth have a new battletome?
Yes. A new 4th Edition battletome came out in February 2026 with the rune-based rules described above.
What’s the best Lumineth battle formation for beginners?
Pilgrims of Haixiah is free and easy to use: your units can use Power Through even when they didn’t charge. Scinari Council is a free alternative if you take lots of wizards.
Can I use Teclis in a 2,000-point list?
Yes, but Archmage Teclis and Celennar cost 640 points, which is almost a third of your army.
How many models are in a 1,000-point Lumineth army?
List 1 on this page uses 23 models: the Hurakan Vanguard Spearhead (17 models), a Scinari Cathallar and five Vanari Bladelords. Lumineth units are expensive per model, so even a full 2,000-point list stays fairly small, which makes them quick to paint for the points.
Can Sevireth and the Hurakan Spirit of the Wind be built from the same kit?
Yes. One kit builds either Sevireth, Lord of the Seventh Wind or a Hurakan Spirit of the Wind, so you choose which one to assemble. List 2 uses both, so you’ll need two kits, or one from the Hurakan Vanguard Spearhead plus a second box.
Related guides
See every faction on our Age of Sigmar army lists hub. For another Order army, compare the Cities of Sigmar army list. New to the game? Start with how to play Age of Sigmar and the Age of Sigmar Spearhead guide.
