Fyreslayers Army List (2026): 1000 & 2000 Point Lists for AoS 4th Edition

Fyreslayers army list

Fyreslayers are a small, elite army of gold-hungry duardin berserkers who ride fire-breathing Magmadroths into battle. They hit hard, they’re tough for their size and their once-per-battle ur-gold runes let you pick the perfect moment for a big push. If you want a simple, aggressive melee army with a low model count, they’re a great pick.

The downside is that they’re slow on foot and have very little shooting. Fyreslayers win by marching to the middle, taking objectives and daring the enemy to come and take them back.

There’s also a big change to know about. On 31 October 2026, Fyreslayers were folded into the new Khazalite Holds battletome. This page explains what that means and builds lists that will still work after the change.

New to the faction? Our Fyreslayers army guide covers the background, and our Fyreslayers lore deep dive explains their god Grimnir and their love of ur-gold.

A quick note on rules and points

Before 31 October 2026, Fyreslayers were played with the free Faction Pack: Fyreslayers. Since then, they’ve also been part of Battletome: Khazalite Holds. You can take a pure Fyreslayer army from that book, use the Fyrd of Fyrepeak Army of Renown, or mix Fyreslayers with the new Khazalite duardin. Our Khazalite Holds battletome guide covers the new book.

Here’s what this page uses:

  • Points come from Games Workshop’s official Battle Profiles, October 2026 document (published 28 October 2026). It still lists Fyreslayers as their own faction, using the Faction Pack rules, and that’s what we’ve used for every unit, formation and enhancement below. GW’s October 2026 rules updates also include notes for players still using the Faction Pack.
  • Khazalite Holds points weren’t in that document. If you’re building from the new battletome, the units below are the same, but check their points and your formation choices in the Warhammer Age of Sigmar app.

Every value below is points as of Battle Profiles, October 2026. Check the app before you play.

Units on their way out: Warhammer Community confirmed that the Vulkite Berzerkers, Battlesmith, Auric Runemaster, Doomseeker and Grimwrath Berzerker aren’t in the Khazalite book. They can still be used at events for a year after the book’s release, then they move to Warhammer Legends. List 1 uses a few of them because they come in the Spearhead box. List 2 uses only units that stay.

How army building works at 1,000 and 2,000 points

The General’s Handbook 2026-27 is designed for 1,000- or 2,000-point battles. 2,000 points is the standard event size. Our Age of Sigmar points explained guide has the full picture. For Fyreslayers:

  • Regiments. 1 to 5 regiments, each a Hero plus up to 3 non-Hero units, or up to 4 in your general’s regiment. Almost every Fyreslayer Hero can take any Fyreslayer unit, which keeps things simple.
  • Grimnir’s Chosen and Vulcatrix’s Chosen. Foot Heroes such as the Battlesmith, Runesmiter and Flamekeeper can join another Hero’s regiment as “Grimnir’s Chosen”, and some Magmadroth riders can join as “Vulcatrix’s Chosen”. The leading Hero’s options say how many it can take, and each one uses a slot in that regiment.
  • Unit sizes. Vulkite Berzerkers come in units of 10, so the Spearhead’s 20 Vulkites make two full units. Hearthguard Berzerkers and Auric Hearthguard come in fives, and Vulkyn Flameseekers in nines.
  • Auxiliary units cost an extra 20 points each after the first in the 2026-27 season. We don’t use any.
  • Enhancements. One battle formation, plus one heroic trait and one artefact, which can’t go on Unique heroes.

List 1: Saga Axeband Lodge (1,000 points)

This list is built on the Spearhead: Fyreslayers box (the Saga Axeband): a Battlesmith, five Hearthguard Berzerkers and twenty Vulkite Berzerkers. Our Fyreslayers Spearhead guide covers the box. To lead it, we add an Auric Runefather on Magmadroth, then an Auric Runesmiter and Auric Hearthguard. Those three are the core of the new Magmic Fyrd Spearhead, so they’re a safe long-term buy.

RegimentUnitPoints
General’s regimentAuric Runefather on Magmadroth (general)320
General’s regimentBattlesmith (as Grimnir’s Chosen)100
General’s regiment10 Vulkite Berzerkers with Fyresteel Weapons120
General’s regiment10 Vulkite Berzerkers with Fyresteel Weapons120
General’s regiment5 Hearthguard Berzerkers with Flamestrike Poleaxes110
Regiment 2Auric Runesmiter110
Regiment 25 Auric Hearthguard120
Total1,000

Battle formation: Warrior Kinband (0 points). Your infantry get +1 to wound in combat on the turn they charge, which suits an army of berzerkers.

Enhancements: Draught of the Finest Magmalt (artefact, a once-per-battle boost of +3 melee Attacks) on the Runefather, and Blood of the Berzerker (heroic trait, which helps nearby units charge) on the Battlesmith.

How it plays: The Runefather on Magmadroth is your general and your hammer. Walk him up the middle with the Battlesmith, whose icon improves the saves of nearby Fyreslayers. Once per battle, the Runefather can also give nearby Fyreslayers an extra melee attack for a turn, so save that for the big clash. The two Vulkite units charge whatever’s on the central objectives, with the Hearthguard Berzerkers as a tough bodyguard. The Runesmiter is a Priest. Use his prayers to protect your Vulkites or power up your Magmadroth, and he can also set up underground with the Auric Hearthguard and pop up elsewhere later, which is great for grabbing a far objective. Each turn, use one of your ur-gold runes: Relentless Zeal to get stuck in quickly, Fury or Searing Heat for the big fight, and Fiery Determination to hold on late in the game.

What to buy: Spearhead: Fyreslayers, an Auric Runefather on Magmadroth, an Auric Runesmiter and a box of Auric Hearthguard.

A note on Vulkite weapons: Vulkite Berzerkers with Bladed Slingshields cost 140 points per ten instead of 120, so if you build them that way you’ll need to trim 40 points elsewhere. The fyresteel build is the easiest fit at this size.

List 2: The Magmadroth Lodge (2,000 points)

This list uses only units that stay in the Khazalite Holds book, so it’ll carry over when the older warscrolls go to Legends. It’s built around three Magmadroths, with Vulkyn Flameseekers and Hearthguard as the infantry core.

RegimentUnitPoints
General’s regimentAuric Runefather on Magmadroth (general)320
General’s regimentAuric Runesmiter (as Grimnir’s Chosen)110
General’s regiment9 Vulkyn Flameseekers160
General’s regiment5 Auric Hearthguard120
General’s regiment5 Hearthguard Berzerkers with Berzerker Broadaxes100
Regiment 2Auric Runeson on Magmadroth240
Regiment 25 Hearthguard Berzerkers with Flamestrike Poleaxes110
Regiment 29 Vulkyn Flameseekers160
Regiment 3Auric Runesmiter on Magmadroth280
Regiment 35 Auric Hearthguard120
Regiment 35 Hearthguard Berzerkers with Flamestrike Poleaxes110
Regiment 4Auric Runeson90
Regiment 4Auric Flamekeeper (as Grimnir’s Chosen)80
Total2,000

Battle formation: Scales of Vulcatrix (0 points in the October 2026 document). Your Magmadroths get +2 Health, which makes three of them very hard to shift.

Enhancements: Draught of the Finest Magmalt on the Runefather and Blood of the Berzerker on the Runeson on Magmadroth.

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How it plays: Three Magmadroths form a wall of scaly muscle across the board, each backed by infantry. Auric Hearthguard shoot their magmapikes even while in combat, and the Magmadroths’ fiery breath softens targets before the charge, which helps cover the army’s usual lack of shooting. Vulkyn Flameseekers ride young Magmadroths and are built to fight enemy monsters. The Hearthguard Berzerkers are your anvils on objectives. The two Runesmiters are Priests, so you’ll have prayers going every turn, and the Runeson and Flamekeeper on foot are cheap Heroes who add a fourth regiment and can jump onto a back objective. Advance steadily, take the middle, and save your best ur-gold runes for the round you hit the enemy’s main force.

What to buy next: An Auric Runeson on Magmadroth, an Auric Runesmiter on Magmadroth (the same Magmadroth kit builds the different riders), two boxes of Vulkyn Flameseekers, more Hearthguard (one kit builds Berzerkers or Auric Hearthguard), plus a Runeson and a Flamekeeper.

General tactics

Plan your runes. Each ur-gold rune works once per battle and you can only use one per battle round. Write down which rune you’ll use in each round before the game starts, then adjust as needed.

Lead with the Magmadroths. They’re your toughest models and they breathe fire at close range. Use them to take the first hit so your infantry can counter-charge.

Keep the Priests close. Runesmiters need to be near the units they’re helping. Don’t leave them behind.

Hold the middle. Fyreslayers are slow on foot, so don’t chase fast armies around the board. Take the central objectives and make the enemy come to you.

Use underground deployment. A foot Runesmiter can start the game underground with units from his regiment and emerge more than 9″ from the enemy. It’s the easiest way to reach a far objective.

What to buy first

  1. An Auric Runefather on Magmadroth. Your general in both lists, and it stays in the new book.
  2. Auric Hearthguard and Hearthguard Berzerkers. Long-term infantry that stays in the Khazalite book.
  3. An Auric Runesmiter. Prayers and underground tricks.
  4. Vulkyn Flameseekers. Your new core infantry after the Vulkites retire.
  5. Spearhead: Fyreslayers. Great value if you want to play soon, but remember the Vulkites and Battlesmith have about a year of event play left.

Our Fyreslayers painting guide shows how to paint skin, hair and gold quickly.

Common mistakes

  • Using all your best runes early. Fury and Searing Heat are wasted on a turn without a big fight.
  • Buying units that are leaving. Vulkites, the Battlesmith and the other retiring warscrolls are fine for now but won’t be legal at events after about a year.
  • Splitting up. Fyreslayers are an elite army with few models. Five Hearthguard on their own won’t win a fight against a big unit.
  • Ignoring objectives. It’s easy to chase kills. Control the middle first.
  • Mixing up rulebooks. Faction Pack rules and Khazalite Holds rules are different. Agree with your opponent which one you’re using.

Frequently Asked Questions

Are Fyreslayers still playable after Khazalite Holds?

Yes. They’re part of the Khazalite Holds battletome, and you can still field a pure Fyreslayer army. Some units, including the Vulkite Berzerkers and Battlesmith, move to Legends about a year after the book’s release.

Is the Fyreslayers Spearhead box still worth buying?

If you want to play now, yes, as it gives you a 1,000-point army with a few extra kits. For a long-term army, focus on the units that stay in the new book.

What’s the Magmic Fyrd?

It’s the Fyreslayer Spearhead in the Khazalite Holds book: an Auric Runefather on Magmadroth, an Auric Runesmiter, nine Vulkyn Flameseekers and five Auric Hearthguard. List 1 already includes most of it.

Are Fyreslayers good for beginners?

Yes. The army is small, tough and easy to understand. The ur-gold runes add one simple decision each round.

Is 1,000 points a real game size?

Yes. The General’s Handbook 2026-27 is designed for 1,000- and 2,000-point battles.

Can you mix Fyreslayers with the Khazalite duardin in one army?

Yes. Since 31 October 2026, Fyreslayers have been part of Battletome: Khazalite Holds, and that book lets you field a pure Fyreslayer army, use the Fyrd of Fyrepeak Army of Renown, or mix Fyreslayers with the new Khazalite duardin. Points and formation choices for the new book should be checked in the Warhammer Age of Sigmar app.

Do Fyreslayers have any shooting?

Very little. Fyreslayers are a melee army, but they’re not completely without ranged damage. Auric Hearthguard can shoot their magmapikes even while in combat, and Magmadroths breathe fire at close range to soften targets before a charge. Plan to win by taking the middle and fighting, not by trading shots.

When do Vulkite Berzerkers move to Legends?

Around late 2027. Warhammer Community confirmed that Vulkite Berzerkers, the Battlesmith, Auric Runemaster, Doomseeker and Grimwrath Berzerker aren’t in the Khazalite Holds book, which was released on 31 October 2026. They stay usable at events for a year after that release, then move to Warhammer Legends.

Related guides

See every faction in our Age of Sigmar army lists hub, or start with our Age of Sigmar Spearhead guide. For the other duardin, try our Kharadron Overlords army list, and if you’re new to the game, read how to play Age of Sigmar.