Gloomspite Gitz Spearhead — Box Review & Guide

Gloomspite Gitz Spearhead

The current Gloomspite Gitz Spearhead is Snarlpack Huntaz, a fast wolf-riding force of grots on Snarlfangs backed by two Sunsteala Wheela chariots. It went up for pre-order in September 2025 and gives you a small, very quick army that hits, runs away and hits again. It suits players who like speed and trickery more than standing still and slugging it out.

This guide covers what’s in the box, how the Spearhead rules work, what each unit does, a simple game plan, painting tips and how to grow the force into a bigger Gitz army. If Spearhead is new to you, start with our Age of Sigmar Spearhead guide.

What’s in the Gloomspite Gitz Spearhead?

The Snarlpack Huntaz box builds 11 plastic miniatures. Everything in it is from the Gitmob, the wolf-riding grots who joined the Gitz range in 2025.

UnitModelsRole
Snarlboss1General. A fast cavalry hero who buffs nearby wolves.
Wolfgit Retinue2Bodyguards who make the Snarlboss much harder to kill.
Snarlpack Cavalry6 (two units of 3)Your main hammer: big wolves with two lance-armed grots each.
Sunsteala Wheelas2 (two units of 1)Light chariots that smash through infantry and keep moving.

Every model is cavalry or a war machine, so the whole force moves 12″. That’s very quick for Age of Sigmar, and speed is the whole point of the army.

Previous box: Bad Moon Madmob

Before Snarlpack Huntaz, the Gitz Spearhead was the Bad Moon Madmob: a Loonboss, 20 Moonclan Stabbas (buildable as Shootas), 10 Squig Hoppers (buildable as Boingrot Bounderz) and 3 Rockgut Troggoths. That box is the older “Vanguard”-style set and may be harder to find now, but its Spearhead rules are still listed alongside Snarlpack Huntaz, so you can play either force. It’s a very different army: slow, numerous and full of bouncing squigs. This guide focuses on Snarlpack Huntaz.

The Spearhead Rules

Every Spearhead force has its own battle trait, a choice of two regiment abilities, and four enhancements for your general. Here’s what Snarlpack Huntaz get, in plain English. Games Workshop publishes the full Spearhead rules as a free download on Warhammer Community, so check there for the exact wording.

Battle trait: Fast as Frazzlegit

This is the heart of the army. Your units can still charge in a turn when they retreated, and they don’t take the usual damage for retreating. In practice, your wolves can pull out of a fight they’re losing and charge straight back in, often into a different target, in the same turn.

Regiment abilities (pick one)

  • Flankin’ Force: once per battle, at the start of the first battle round, pick up to two units and set them up again anywhere more than 6″ from the enemy. Brilliant for sending cavalry around a flank before the fighting starts.
  • Frazzleboom: when one of your Sunsteala Wheelas is destroyed, it can burn a nearby enemy unit for a little damage on its way out.

For beginners, Flankin’ Force is the easier pick. It’s a powerful opening move and teaches you to think about where the enemy is weakest.

Enhancements (pick one for your Snarlboss)

  • Kunnin’ as a Snarlfang: once per battle, nearby friendly units hit with better armour-piercing (Rend) in one combat phase. Great for your big turn of charges.
  • Sunsteala Shard: once per battle, in your opponent’s shooting phase, friendly units close to the Snarlboss can’t be shot by enemies that aren’t fighting them. A strong answer to shooting armies.
  • Glare of Frazzlegit: once per battle, makes an enemy unit fighting your general less accurate for the rest of the turn.
  • Devious Backstabba: at the end of each turn, the Snarlboss can stab an enemy hero he’s fighting for a little extra damage.

What Each Unit Does

Snarlboss

Your general rides a Snarlfang Alpha and is a decent fighter in his own right. His key ability, the Great Snarlin’ Howl, can boost the wolves’ bites for himself and another nearby unit, making their jaws hit harder and more often. Keep him close to the Snarlpack Cavalry so you can use it every turn.

Wolfgit Retinue

Two grot riders, one with a bow and one with a stikka. On their own they’re weak, but while they’re close to the Snarlboss, both they and the boss get a ward save. That makes your general far more durable than his stats suggest. Treat the Retinue and Snarlboss as one team and move them together.

Snarlpack Cavalry

These are your damage dealers. Each giant Snarlfang carries two grots with long skewas that hit harder on the charge, and the wolf itself has a nasty bite. They also strike first in the turn they charge, so they get to hit before the enemy can hit back. Charging is everything for this unit.

Sunsteala Wheelas

Wicker-framed chariots pulled by wolves. Their special trick is careering straight through enemy lines: in your movement phase they can move through enemy models and combat ranges, then deal mortal damage to an enemy infantry unit they passed over. They can do this even when they start in combat, which makes them excellent for escaping fights and causing chaos.

How to Play the Snarlpack Huntaz

Gitz cavalry are fast but not tough. Most of your models have a 4+ or 5+ save and not much health, so you can’t win a long, grinding fight. Your plan is to pick fights you can win, strike hard on the charge, and then get out before the enemy hits back.

Deployment

Keep your units behind terrain where possible so they can’t be shot on turn one. If you picked Flankin’ Force, deploy normally, then use it at the start of the first battle round to move one or two units to the flank your opponent left weakest. Put the Snarlboss and Wolfgit Retinue together, near the Snarlpack Cavalry.

Turn 1

Grab objectives with your fastest units, but don’t charge into the enemy’s strongest unit. With 12″ of movement you can usually reach any objective you want. Use the Wheelas to threaten enemy infantry and make your opponent nervous about their flanks.

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Turn 2

This is usually your big turn. Use the Great Snarlin’ Howl, then charge the Snarlpack Cavalry into a weakened or isolated target. If you took Kunnin’ as a Snarlfang, this is the time to use it. Strike first, hit hard, and try to destroy a unit outright.

Turns 3 and 4

If a fight is going badly, retreat and charge again thanks to Fast as Frazzlegit. Use the Wheelas to drive through enemy infantry for extra damage. Keep scoring objectives. You don’t need to wipe out the enemy, you just need to control more of the board than they do.

Common mistakes

  • Staying in long fights. Your units are fragile. If you didn’t win the fight on the charge, think about retreating and charging again.
  • Leaving the Snarlboss alone. Without the Wolfgit Retinue nearby, he loses his ward and dies quickly.
  • Charging the toughest unit first. Go for support heroes, shooters and weak infantry. Leave the enemy’s big brick of armour for later.
  • Forgetting to retreat. Retreating costs you nothing in this army. Use it.

Building and Painting Notes

The Gitmob kits have lots of loose bits: grot riders, banners, bows and spears. Clean the mould lines on the Snarlfangs before gluing the riders on, and paint riders and wolves separately if you can, as it’s much easier to reach every area.

Snarlfang fur suits a quick drybrush: a dark brown or grey basecoat, a wash, then one or two lighter drybrushes. Grot skin is traditionally green, and Contrast or Speedpaint greens work very well over a light undercoat. The Gitmob carry bits of Hyshian “sun-stolen” metal, so a bright, glowing yellow or orange on the shards and blades adds a nice spot colour.

For full colour schemes and step-by-step advice, see our Gloomspite Gitz painting guide.

Expanding Beyond Spearhead

All the models in the box are useful in full games of Age of Sigmar, and the Gitmob is one of the faction’s most popular themes. Good next steps:

  • More Gitmob cavalry: extra Snarlpack Cavalry or wolf riders keep the army fast and add more charge damage.
  • A second box of Snarlpack Huntaz: doubles your wolves and Wheelas and gives you a second hero.
  • Moonclan grots: Stabbas or Shootas give you cheap bodies to hold objectives while the cavalry roams.
  • Troggoths: big, regenerating troggoths such as Rockguts give the army the toughness it otherwise lacks.

Before buying lots of extra kits, check the current points and army-building rules. Our Age of Sigmar points guide explains how points work, and our army builder tools roundup helps you plan a list. For faction overviews and more guides, visit our Gloomspite Gitz army hub.

Where to Buy the Box

If you want the Snarlpack Huntaz box covered in this guide, it is listed on Amazon US through third-party sellers. Check that the listing still shows the same box before you buy, since stock and sellers change.

Current Spearhead boxSpearhead: Gloomspite Gitz – Snarlpack Huntaz
$127.45 (as of Nov 14, 2026 12:27 AM PST)
Price detailsProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.
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Frequently Asked Questions

Is the Gloomspite Gitz Spearhead good for beginners?

Yes, with one caveat. Eleven models is quick to build and paint, and the game plan is simple: be fast, charge, retreat, charge again. But the army is fragile, so mistakes are punished. If you want something more forgiving, a tougher Spearhead such as Stormcast Eternals may suit you better.

What’s the difference between Snarlpack Huntaz and the older Gitz Spearhead?

The older Bad Moon Madmob is an infantry horde of about 34 models: grots, squigs and troggoths. Snarlpack Huntaz is just 11 models, all fast wolf cavalry and chariots. Both have Spearhead rules, so the choice comes down to whether you prefer lots of slow models or a few very fast ones.

Can I use Snarlpack Huntaz in full games of Age of Sigmar?

Yes. The Spearhead warscrolls are simplified versions for Spearhead only, but every model has a full warscroll in the Gloomspite Gitz battletome for regular games.

Which regiment ability should I pick?

Start with Flankin’ Force. It lets you reposition two units before the first turn, which is a big advantage for a fast army. Try Frazzleboom once you’re comfortable trading Wheelas for damage.

How long does the box take to build and paint?

Build time is a relaxed evening or two. Painting to a simple tabletop standard is a few weekends for most people, less if you use Contrast paints and drybrushing on the wolves.

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