Helsmiths of Hashut Army List (2026): 1000 & 2000 Point Lists for AoS 4th Edition

Helsmiths Of Hashut army list

Helsmiths of Hashut are the Chaos duardin who worship Hashut, the Father of Darkness. They march to war behind daemon-powered war machines, with heavily armoured infantry, bull-bodied centaurs and sorcerer-engineers called Daemonsmiths. It’s a slow, tough and hard-hitting army that turns the battlefield into a ruined wasteland and draws power from the destruction.

They suit players who like elite, well-armoured units, heavy firepower and an army that asks you to make a meaningful decision every turn. If you like the idea of an army that’s hard to shift and gets more dangerous the more of the board it ruins, this is the army for you.

New to the faction? Our Chaos Dwarfs in Age of Sigmar article covers their background, and our Chaos armies hub shows the other Chaos factions.

A quick note on rules and points

Helsmiths of Hashut are one of the newest armies in Age of Sigmar. Their battletome launched in autumn 2025 alongside a limited Army Set, and the Helforge Host Spearhead followed. Everything in these lists comes from the battletome and is legal for matched play.

Points in this guide are from the Battle Profiles, October 2026 document (Warhammer Community, 28 October 2026). Check the Warhammer Age of Sigmar app before you play, because points change several times a year.

The 2026-27 General’s Handbook adds optional “Scourge of Aqshy” seasonal rules for the army, including extra artefacts and “Accursed Device” upgrades that cost points. We’ve kept to battletome rules, which are easier to learn.

How army building works at 1,000 and 2,000 points

The two standard game sizes are 1,000 points (a quicker game on a smaller board) and 2,000 points (the usual size for events and club nights). Our Age of Sigmar points explained guide goes into more detail. In short:

  • Regiments. Your army has 1 to 5 regiments. Each is a Hero plus up to 3 other units, or up to 4 in your general’s regiment.
  • Hero options are simple. Every Helsmiths hero can take any Helsmiths of Hashut unit, so you have plenty of freedom.
  • Hashutite Commanders. The War Despot, Daemonsmith and Ashen Elder can join another Hero’s regiment as a “Hashutite Commander”, using one of its slots. The Daemonsmith, Ashen Elder and Daemonsmith on Infernal Taurus can each take one Commander, and Urak Taar can take as many as he has slots.
  • Reinforced units. You can double the size of a unit for double the points, for example 6 Bull Centaurs for 380.
  • Auxiliary units cost an extra 20 points each after the first in the 2026-27 season. We don’t use any.
  • Enhancements. One battle formation, plus one heroic trait and one artefact. All the battletome ones are free.
  • Spare points. If you spend at least 50 points less than the limit, you get an extra command point in the first battle round.

List 1: The Helforge Host (1,000 points)

This list is built on the Helforge Host Spearhead box: a War Despot, ten Infernal Cohort with Hashutite Spears (plus a hobgrot gong carrier), a Dominator Engine with Immolation Cannons and a Tormentor Bombard. Our Helsmiths of Hashut Spearhead guide covers the box in detail. In full games, the ten Cohort models form one unit. We add a second Cohort unit and a Daemonsmith-led regiment.

RegimentUnitPoints
General’s regimentWar Despot (general)80
General’s regiment10 Infernal Cohort with Hashutite Spears90
General’s regiment10 Infernal Cohort with Hashutite Blades90
General’s regimentDominator Engine with Immolation Cannons150
General’s regimentTormentor Bombard130
Regiment 2Daemonsmith80
Regiment 23 Bull Centaurs190
Regiment 25 Infernal Razers with Blunderbusses110
Regiment 210 Hobgrot Vandalz70
EnhancementAn Eye for Weakness (heroic trait)0
EnhancementGauntlets of Punishment (artefact)0
Total990

Battle formation: Castigation Battery. Your units’ ranged weapons score Critical hits that count as 2 hits while the unit has 2 or more daemonic power points. That’s a big boost for the Bombard, the Dominator Engine and the Razers.

Enhancements: An Eye for Weakness on the War Despot. In your hero phase, he picks a visible enemy within 18″, and your army gets +1 to wound it in combat until your next turn. Gauntlets of Punishment on the Daemonsmith, which can deal up to 3 mortal damage to an enemy within 12″ in each of your shooting phases.

How it plays: Everything revolves around daemonic power. At the start of each turn, you gain points from the desolation tokens you’ve placed and hand them out to your units, up to 3 each, and most of your warscrolls get stronger with more points. Once per turn, one of your units that isn’t in combat can place a desolation token on a terrain feature or objective it’s contesting, so the more ground you take, the more power you have.

The two Cohort units form your front line. The spears are best when the enemy charges them, and the blades are better at attacking infantry. The Tormentor Bombard shoots from long range, and the Dominator Engine is a huge, heavily armoured war machine that grows more dangerous with each point. In the second regiment, the Bull Centaurs are your fast hitters on the charge, and the Razers provide close-range firepower. The Hobgrot Vandalz are a cheap screen, though they can’t receive daemonic power. The Daemonsmith can repair your war machines.

What to buy: Spearhead: Helsmiths of Hashut (Helforge Host), a second box of Infernal Cohort (build them with blades), a Daemonsmith, Bull Centaurs, Infernal Razers and Hobgrot Vandalz.

List 2: The First Daemonsmith’s Forge (2,000 points)

Urak Taar, the First Daemonsmith, leads the army from the back of his Infernal Taurus. The army’s hammer is a big block of six Bull Centaurs, with Anointed Sentinels for counter-charges and two Daemonsmith-led regiments of war machines and infantry.

RegimentUnitPoints
General’s regimentUrak Taar, the First Daemonsmith (general)340
General’s regimentWar Despot (Hashutite Commander)80
General’s regimentAshen Elder (Hashutite Commander)120
General’s regiment6 Bull Centaurs (reinforced)380
General’s regiment3 Anointed Sentinels130
Regiment 2Daemonsmith80
Regiment 210 Infernal Cohort with Hashutite Spears90
Regiment 210 Infernal Cohort with Hashutite Spears90
Regiment 2Dominator Engine with Immolation Cannons150
Regiment 3Daemonsmith80
Regiment 3Tormentor Bombard130
Regiment 3Deathshrieker Rocket Battery140
Regiment 3Dominator Engine with Bane Maces140
EnhancementAn Eye for Weakness (heroic trait)0
EnhancementGauntlets of Punishment (artefact)0
Total1,950

Battle formation: The Bullfather’s Horns. Each of your units gets +1″ Move for every daemonic power point it has. It makes a slow army much faster, especially the Bull Centaurs and Urak Taar.

Enhancements: An Eye for Weakness on the War Despot and Gauntlets of Punishment on the Daemonsmith in Regiment 3. Urak Taar is a unique character, so he can’t take an enhancement.

Spare points: The list is exactly 50 points under the limit, which earns you an extra command point in round one.

How it plays: Urak Taar is a wizard and your army’s Warmaster. He hits hard at range and in combat, and he can move daemonic power between units during your opponent’s turn. Keep him with the Bull Centaurs and Anointed Sentinels, which make a fast, hard-hitting strike force when they’re boosted with daemonic power. The Ashen Elder is a priest who helps nearby units shrug off damage.

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Regiment 2 holds objectives with its Cohort spears and Dominator Engine. Regiment 3 is your gun line: the Bombard hammers infantry and cavalry, the Deathshrieker Rocket Battery is best against monsters and war machines, and the Bane Maces Dominator Engine fights at close range to protect them. Both Daemonsmiths can repair nearby war machines.

What to buy next: Urak Taar (the Daemonsmith on Infernal Taurus kit), more Bull Centaurs, Anointed Sentinels, a Deathshrieker Rocket Battery (the same kit as the Tormentor Bombard) and a second Dominator Engine.

General tactics

Take ground to gain power. Your daemonic power comes from desolation tokens, which your units place on terrain and objectives they contest. Spread out early to claim them, and your army gets stronger each turn.

Focus your points. Most units get their best bonuses at 2 or 3 points. It’s usually better to max out two or three key units than to give everyone 1.

Let them come to you. The army is slow, and spear-armed Cohort are best when they’re charged. Shoot as the enemy approaches, then counter-charge with the Bull Centaurs and Sentinels.

Use your hero commanders. The War Despot makes a nearby unit fight straight after him, and An Eye for Weakness turns any combat into a better one. Keep heroes close to the front.

Track tokens with dice. You’ll be changing daemonic power and desolation tokens every turn, so keep a set of dice or counters handy.

What to buy first

  1. Spearhead: Helsmiths of Hashut (Helforge Host). The core of List 1 and much of List 2.
  2. Infernal Cohort. A second unit for your front line.
  3. Bull Centaurs. Fast, hard-hitting cavalry.
  4. Daemonsmith. Cheap hero to lead a second regiment and fix your war machines.
  5. Urak Taar. The step up to 2,000 points.

Our how to paint Helsmiths of Hashut guide covers bronze armour, obsidian and daemonic fire.

Common mistakes

  • Forgetting to hand out daemonic power. You must do it at the start of your turn, and any points you don’t allocate are lost.
  • Giving points to Hobgrots. Hobgrot units can’t receive daemonic power.
  • Ignoring desolation tokens. Without them, you’ll have very little power. Take terrain and objectives early.
  • Charging the spear Cohort into the enemy. Their spears are best when the enemy charges them.

Frequently Asked Questions

Is the Helforge Host Spearhead enough for 1,000 points?

It covers 450 points of List 1. Add a second Cohort unit and a Daemonsmith regiment with Bull Centaurs, Razers and Hobgrots and you have a full 1,000-point army.

Can I build the Tormentor Bombard as a Deathshrieker Rocket Battery?

Yes, the kit builds either one. The Bombard is better against infantry and cavalry, and the Deathshrieker is better against monsters and war machines. Magnetising the kit lets you use both.

Are Helsmiths of Hashut good for beginners?

Yes, if you like a methodical style. The units are tough and forgiving, but you’ll need a couple of games to get used to daemonic power and desolation tokens.

Should I take the Daemonsmith on Infernal Taurus or Urak Taar?

Urak Taar costs 340 points and is a stronger wizard who can lead a big regiment as your Warmaster. The Daemonsmith on Infernal Taurus costs 270 points and is a cheaper option that’s great for leading cavalry.

Is 1,000 points a real game size?

Yes. The core rules list 1,000 and 2,000 points as the usual sizes. Start at 1,000 and build up.

Are Helsmiths of Hashut the same as Chaos Dwarfs?

Yes, in spirit. Helsmiths of Hashut are Age of Sigmar’s Chaos duardin, the successors to the Chaos Dwarfs of the old Warhammer world. They still worship Hashut, the Father of Darkness, and build daemon-powered war machines, but they have their own Age of Sigmar battletome and new model range rather than using old Fantasy kits.

Which Grand Alliance are Helsmiths of Hashut in?

Chaos. Helsmiths of Hashut are a Chaos army in Age of Sigmar, alongside factions such as Slaves to Darkness and Skaven. Their god Hashut is a Chaos power, and the army’s rules are built around ruining the battlefield with desolation tokens and drawing daemonic power from the destruction.

Related guides

See every faction in our Age of Sigmar army lists hub, and read our Age of Sigmar Spearhead guide if you want to start smaller. For other Chaos armies, try our Slaves to Darkness army list or Skaven army list.