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The current Ogor Mawtribes Spearhead is the Warglutt Marauders: a Tyrant leading Gluttons, Ironguts and the brand-new Maulbeast Cavalry. It’s built from the Ogor Mawtribes Army Set released in summer 2026 alongside the new battletome. It suits players who want a small number of big, hard-hitting models and a simple “charge and eat everything” game plan.
The Ogor range was heavily reworked in 2026, so older guides (including the previous version of this one) are out of date. Below we cover what’s in the force, the Spearhead rules, what each unit does, how to play it, painting tips and where to go next. If Spearhead is new to you, read our Age of Sigmar Spearhead guide first.
What’s in the Ogor Mawtribes Spearhead?
The Ogor Mawtribes Army Set contains 16 plastic miniatures, plus a box-exclusive edition of the battletome and a set of warscroll cards. Those models build the Warglutt Marauders Spearhead with a few Gluttons to spare.
| Unit | In the box | Used in Spearhead | Role |
|---|---|---|---|
| Tyrant | 1 | 1 (general) | Your leader and best fighter. |
| Gluttons | 10 | 5 (a unit of 2 and a unit of 3) | Tough core infantry that hold ground. |
| Ironguts | 3 | 3 | Elite heavy hitters. |
| Maulbeast Cavalry | 2 | 2 (two units of 1) | Fast shock cavalry. |
That’s only 11 models on the table in a Spearhead game, but every one is a big, multi-wound ogor. Maulbeast Cavalry are new for 2026 and effectively replace the old Mournfang riders; the kit can also be built as Maulbeast Raiders for full games.
Availability: Army Sets are usually one-off releases, and Games Workshop has said the miniatures will also be sold separately. If the Army Set has sold out, you can build the same force from the individual Tyrant, Gluttons, Ironguts and Maulbeast kits.
The other Ogor Spearhead: Mawseeker Mob
The 2026 battletome also includes a second Spearhead, the Mawseeker Mob. It’s led by a Butcher and includes 3 Cleavers, 3 Gutseers and a pack of 5 Gorgers. It plays around the Butcher’s cauldron, which you fill by destroying enemy units and spend for buffs. At the time of writing we haven’t seen a dedicated boxed set for it, so you’d build it from individual kits (Cleavers and Gutseers come from the same kit, so you’d need two boxes).
Previous box: Scrapglutt
If you bought the earlier Ogor Spearhead, yours is the Scrapglutt: Hrothgorn’s Mantrappers (an Icebrow Hunter with gnoblars and a Frost Sabre), 8 Ironguts, 12 Gnoblars and a Gnoblar Scraplauncher. Several of those units, including Gnoblars, were removed from the main Ogor range in 2026, and the new battletome’s Spearhead section covers Warglutt Marauders and Mawseeker Mob instead. Check the free Spearhead downloads on Warhammer Community before playing Scrapglutt at an event. The Ironguts are still a core unit, though, so they slot straight into a new army.
The Spearhead Rules
Here are the Warglutt Marauders rules in plain English. The full rules are in the battletome and on the free Warhammer Community Spearhead sheet.
Battle traits
- Nomadic Warriors: your unit of 3 Gluttons and one Maulbeast Cavalry don’t start on the table. From the third battle round, they can march on near any battlefield edge, as long as they’re more than 6″ from the enemy. This is your late-game surprise.
- Scoff Down Fresh Flesh: at the end of a turn where you destroyed an enemy unit, a unit of yours that fought can pick a permanent upgrade: better hit rolls when charging, weakening the enemy’s ward saves, or a big boost to its objective control.
Regiment abilities (pick one)
- Brutish Barging: once per battle, at the end of your turn, a unit that charged can move up to 2D6″, even barging through enemies it was fighting, as long as it doesn’t finish in combat. Great for smashing through a screen and reaching an objective behind it.
- Blinding Dust Clouds: units that arrived on the battlefield this turn are harder to hit. This pairs nicely with Nomadic Warriors.
Enhancements (pick one for your Tyrant)
- Lungburster: nearby units never roll badly when running, as low run rolls count as a 4.
- Deathcheater: the Tyrant gets a ward save while he’s on his own, away from other friendly units.
- Gristlegobbler: once per battle, the Tyrant chomps every enemy unit he’s fighting for a bit of damage and heals himself.
- Wallwrecker: the Tyrant can move across terrain as if he could fly.
For a first game, Lungburster is the easiest. Ogors are slow on foot, and reliable running gets them into the fight sooner.
What Each Unit Does
Tyrant
Your general is the best fighter in the force, with heavy-hitting meatcleavers and plenty of health. His Roaring Warlord ability can give a nearby unit a bonus to its charge roll in your hero phase. Use it on whichever unit most needs to make a charge that turn.
Gluttons
The backbone of the army. They hit hard for infantry, and their Wall of Meat ability makes them tougher whenever they didn’t charge that turn. That makes the 2-model unit a good objective holder: park it on a point and let the enemy come to you. The 3-model unit arrives later from the board edge.
Ironguts
Your elite infantry, with big two-handed weapons that cut through armour. They also get a boost to their objective control in a turn they charged, so they’re perfect for charging onto a contested objective and claiming it in one move.
Maulbeast Cavalry
The fastest models in the force, each one an ogor riding a huge, hungry beast. When they charge, they can weaken an enemy unit’s attacks by making its wound rolls worse for the rest of the turn. Use them to hit enemy units that are about to fight back hard, or to reach distant objectives.
How to Play the Warglutt Marauders
Ogors hit very hard but have few models and average saves. You’ll win by making good charges and keeping enough bodies alive to hold objectives, not by trading blow for blow with a horde.
Deployment
Remember that the 3 Gluttons and one Maulbeast start off the table. Deploy the Tyrant, the 2 Gluttons, the Ironguts and the other Maulbeast together, using terrain to block line of sight from enemy shooting. Put the Gluttons where they can reach your nearest objective.
Turns 1 and 2
Take your nearby objectives and threaten the middle. Don’t charge into a huge enemy unit with a single model. Wait until the Tyrant, Ironguts and Maulbeast can charge the same target together, use Roaring Warlord to help the most important charge, and try to destroy a unit outright. Every unit you destroy lets you use Scoff Down Fresh Flesh.
Turn 3 onwards
Now your reserves arrive. Bring the 3 Gluttons and the second Maulbeast on wherever the enemy is weakest, ideally near an objective they’ve left lightly guarded. If you picked Blinding Dust Clouds, they’ll be harder to hit the turn they arrive. Keep the pressure on, but don’t throw away models: in a force of 11, every ogor counts.
Common mistakes
- Charging one at a time. A lone ogor can get swarmed. Charge together.
- Charging off objectives with the Gluttons. Wall of Meat only works when they didn’t charge. Let them hold.
- Forgetting the reserves. Plan on turn one where your Nomadic Warriors will arrive.
- Ignoring Scoff Down Fresh Flesh. It’s a permanent buff every time you destroy a unit. Focus fire to finish units off.
Building and Painting Notes
Ogors are big, chunky models with large areas of skin, which makes them great for washes and drybrushing. A warm skin tone with a brown or flesh wash, a dirty metal on the gut-plates and weapons, and earthy browns on leather all look right for these grubby raiders. The Maulbeasts have lots of fur and hide, so a basecoat, wash and drybrush will get them table-ready quickly.
Build the riders and mounts separately if you can. It makes painting the Maulbeast Cavalry far easier. For colour schemes and step-by-step help, see our Ogor Mawtribes painting guide.
Expanding Beyond Spearhead
Every model in the Army Set is useful in full games, and you’ve already got 5 spare Gluttons. Good next steps:
- A Butcher: an ogor wizard who adds magic and support. A Butcher, Cleavers and Gutseers also get you most of the way to the Mawseeker Mob Spearhead.
- More Ironguts: your best infantry for hitting hard and grabbing objectives.
- Hunters with Sabrefangs: new in 2026, and one of the army’s ranged options.
- A Stonehorn or Thundertusk: the big Beastclaw monsters are still part of the army and make a great centrepiece.
Check current points before you buy. Our Age of Sigmar points guide and army builder tools roundup will help. For faction lore, rules overviews and more guides, head to our Ogor Mawtribes army hub.
Where to Buy the Box
The Warglutt Marauders force is built from the Ogor Mawtribes Army Set, which is listed on Amazon US through third-party sellers. Army Sets tend to be one-off releases, so stock may not last.

Price details
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Frequently Asked Questions
Is the Ogor Mawtribes Spearhead good for beginners?
Yes. There are only 11 models on the table, they’re big and easy to paint, and the plan is simple: charge together and hold objectives. The low model count means you need to be careful with every model, which is a good lesson in itself.
What happened to Mournfang and Leadbelchers?
The 2026 range dropped several older units. Maulbeast Cavalry replace Mournfang riders, and Leadbelchers were removed. Hunters with Sabrefangs and a new named Leadbelcher character, Grell Firefist, cover some of their role.
Can I still play the Scrapglutt Spearhead?
Possibly, but check first. The 2026 battletome’s Spearhead section covers Warglutt Marauders and Mawseeker Mob, and several Scrapglutt units have left the range. Look at the latest Spearhead downloads on Warhammer Community or ask your opponent or event organiser.
Do I need the whole Army Set to play Warglutt Marauders?
No. The force is a Tyrant, 5 Gluttons, 3 Ironguts and 2 Maulbeast Cavalry, so you can build it from individual kits. The Army Set is simply the easiest way to get it all at once, with the battletome included.
What are the Mawseeker Mob?
A second Ogor Spearhead in the 2026 battletome: a Butcher with Cleavers, Gutseers and Gorgers, built around filling and emptying the Butcher’s cauldron for buffs. It’s a good companion force if you want to grow your army.
Who are the Ogor Mawtribes?
The Ogor Mawtribes are nomadic tribes of huge, gluttonous ogors who worship the Gulping God, their own version of Gorkamorka seen as an endless hunger. They wander the Mortal Realms eating everything in their path, from enemy armies to entire herds. They follow mighty Tyrants and Frostlords, and fight as hard-hitting Gutbuster warbands and Beastclaw cavalry riding monsters such as Stonehorns and Thundertusks.
Related Content
- Ogor Mawtribes – Warhammer Age of Sigmar Guide — apply this guide to a specific army
- How to Play Warhammer 40k — Complete Beginner’s Guide — learn the core rules of Warhammer 40K
- Ossiarch Bonereapers Spearhead — Box Review & Guide — explore another helpful guide
- All Warhammer 40k Factions Ranked — Tier List — see which factions rank highest
