Sons of Behemat Battletome (2026) — New Gargants, Rules & the Gamble Mechanic

Sons of Behemat battletome

The giants are back in a big way. The 2026 Sons of Behemat battletome finally fleshes out the range for Age of Sigmar 4th Edition — new plastic Gargants, a bold new “gamble” battle trait, cheaper Mega-Gargants so you can field more of them, and, for the first time, some genuinely useful shooting. Here’s everything the new tome brings and what it means for stomping the Mortal Realms.

New to the giants? Start with our Sons of Behemat army guide, then come back for the 2026 update.

Release date

The Sons of Behemat battletome went up for pre-order on Saturday 12 September 2026 and hit stores on Saturday 26 September 2026, alongside a wave of new plastic kits.

The new miniatures

For years the Sons were a tiny range of enormous models. The 2026 wave changes that:

  • Ma Maegran, Chooser of the Mighty — a strange, mystical seer-witch whom even the Mega-Gargants respect and defer to. A characterful new leader for the army.
  • Boss-stompers — a multipart plastic kit of smaller (by Gargant standards) warriors fielded as a trio, armed with an assortment of brutal clubs.
  • Rock-hurlers — an alternative build of the same kit who bond over their shared love of hurling rocks and plundered masonry, giving the army a dedicated ranged unit at last.

With these additions, plus Spell and Prayer lores, the Sons finally feel like a complete faction rather than a handful of big beatsticks. For colour schemes, see our Sons of Behemat painting guide.

The new “gamble” battle trait

The headline rule change is a phase-by-phase gambling mechanic that captures the reckless bigness of the faction. You pick any number of friendly units, roll a D6, and need to roll equal to or higher than the number of units you picked. Pick one or two and you’ll almost always succeed; pick lots and you risk getting nothing. If you make it, each chosen unit gets an effect, from reliable D3 chip damage to (for a Gargant that’s been prepping it) the big one, a pile of dice dealt as mortal damage that fizzles if any of them rolls a 1.

It’s a fun, high-variance identity that rewards bold play — exactly right for an army of colossal, tantrum-prone giants.

Cheaper, more numerous Mega-Gargants

Mega-Gargants have taken a reduction to their Health characteristic, (King Brodd now has 28 Health and the other Mega-Gargants 25, per early reviews). The upside for players: each one now costs fewer points, so you can field more Mega-Gargants in a single army. A horde of Mega-Gargants was always the dream — now it’s more achievable.

Shooting and magic — finally

The addition of the Rock-hurlers as a dedicated ranged unit, plus access to Spell and Prayer lores, means the Sons of Behemat are no longer a purely melee, one-trick army. They still want to get stuck in, but they now have answers at range and some board-control tools they never had before.

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What this means for your army

If you already run giants, this tome is a clear upgrade: more units, more flexibility, cheaper Mega-Gargants, and a battle trait that’s genuinely fun to play. If you’ve been waiting for the Sons to feel like a full army before buying in, this is the moment — a Godbeast-blessed range at last. For the wider ruleset, see our how to play Age of Sigmar guide, and read the myth behind the faction in Who Is Behemat?

Frequently Asked Questions

When did the Sons of Behemat battletome release?

Pre-orders opened 12 September 2026, with the full release on 26 September 2026.

What new units are in the battletome?

Ma Maegran (Chooser of the Mighty), Boss-stompers, and Rock-hurlers — the latter giving the army a dedicated ranged unit.

How does the new gamble mechanic work?

You pick friendly units and roll a D6; if the roll equals or beats the number of units you picked, each one gets an effect. Picking few units is safe, picking many is a gamble, and Gargants prepping “the big one” can deal big mortal damage — unless a 1 is rolled.

Are Mega-Gargants better now?

They have slightly less Health but cost fewer points, so you can field more of them — a net win for horde-of-giants lists.

Are Sons of Behemat good for beginners?

They’re one of the easiest armies to collect and paint, because an army is only a handful of huge models. The trade-off is that every model is a big part of your army, so losing one hurts. The new gamble trait also adds risk to every decision. They suit players who like big, simple plans.

What Grand Alliance are the Sons of Behemat?

Destruction. The Sons of Behemat are giant Gargants who fight alongside Orruks, Gloomspite Gitz and Ogor Mawtribes in the Destruction Grand Alliance. In the lore they see themselves as the children of Behemat, the World Titan, one of the great Godbeasts of the Mortal Realms.

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