World Eaters Combat Patrol — Box Review & Guide

World Eaters combat patrol

What’s in the World Eaters Combat Patrol?

The current World Eaters Combat Patrol, released in 2025, is called the Frenzied Reavers. It’s led by the Daemon Prince Vorrakh, who demands that his followers take skulls to prove their strength, while a Master of Executions makes sure every kill is a clean one. It’s a pure melee force, and every model in the box wants to charge something. Here’s what you get:

  • 1x Daemon Prince of Khorne: your leader and the biggest model in the box. He’s a tough, hard-hitting brawler who can walk up the board under fire, sit on an objective and flatten anything that tries to take it from him.
  • 1x Master of Executions: a character who hunts enemy leaders. Attach him to the Berzerkers and point that squad at the unit your opponent’s Warlord is hiding in.
  • 10x Khorne Berzerkers: the iconic World Eaters infantry. Power-armoured killers with chainblades and axes, and the heart of any World Eaters army.
  • 10x Jakhals: frenzied human cultists who run ahead of the Legion. They’re cheap, fast and expendable, and their job is to soak up fire and get in the enemy’s way.

That’s 22 models in total, plus two World Eaters transfer sheets.

Previous box

If you already own the older World Eaters Combat Patrol, yours looks different. That box was built around a Lord on Juggernaut (which could also be assembled as Lord Invocatus), 20 Khorne Berzerkers and 10 Jakhals. Those models are all still useful in a World Eaters army, but the Combat Patrol rules for the new box use the Daemon Prince and Master of Executions instead.

Which Rules Does It Use?

World Eaters don’t have an 11th Edition codex yet. Warhammer 40,000’s 11th Edition launched in June 2026, and so far only Orks, Space Marines and Adeptus Custodes have new books. Games Workshop has said no more codexes are coming until 2027, so for now World Eaters use their existing codex rules with the 11th Edition core rules on top. Our codex release order tracker shows the current schedule, and our 11th Edition rules changes guide covers what’s different in the core game.

For Combat Patrol games, the box has its own datasheets and rules. Games Workshop has been moving Combat Patrol into the Warhammer 40,000 app, so check there for the latest version. If you’re new to the format, our Combat Patrol rules guide explains how it works.

What Each Unit Does

Daemon Prince of Khorne

The Daemon Prince is your anchor. He’s far tougher than anything else in the box, so he can lead from the front without being shot off the table on turn one. Use him to take the central objective, then charge whatever comes to contest it. Let the infantry draw fire first, then send him in. Our Daemon Prince guide has more on getting the most from him.

Master of Executions

The Master of Executions is a specialist. He’s at his best when attached to the Berzerkers and aimed at a unit with an enemy character in it. That turns your Berzerker squad from a general-purpose blender into a leader-killing machine.

Khorne Berzerkers

Ten Berzerkers are your main damage dealers. They’re Space Marine tough, so they can take a few hits on the way in, and they’re brutal once they get into combat. Their whole job is to reach the enemy and stay there. Our Khorne Berzerkers guide covers their wargear options and how to build them.

Jakhals

The Jakhals are the cheapest models in the box, and that’s the point. Push them forward first. They can grab objectives early, block enemy charges and tie up shooting units in melee so the Berzerkers can cross the board safely. Every shot aimed at a Jakhal isn’t aimed at a Berzerker.

How to Play the World Eaters Combat Patrol

World Eaters have the simplest game plan in Warhammer 40,000: run forward, charge, and keep fighting until there’s nothing left. Simple doesn’t mean easy, though. The army has almost no shooting, so everything depends on getting your charges right.

Deployment

Put the Jakhals at the very front, spread out a little so they block as many routes to your Berzerkers as possible. Deploy the Berzerkers with the Master of Executions behind them, ideally behind a ruin so they can’t be seen on turn one. The Daemon Prince goes alongside the Berzerkers. He’s tough enough to stand in the open, but there’s no need to give your opponent a free shot.

Turn 1

Move everything forward. Jakhals should Advance towards the nearest objectives and into the enemy’s face. In 11th Edition, Infantry in terrain get -1 to Hit against ranged attacks, so move the Berzerkers from ruin to ruin rather than across open ground. The World Eaters army rule, the Blessings of Khorne, gives you boons each round. Early in the game, use them to help you get across the board.

Turn 2

This is the turn that decides the game. The Berzerkers and the Daemon Prince should be in charge range. Charge the Jakhals into enemy shooting units first to stop them firing, then send the Berzerkers and Master of Executions into the most important target you can reach. The Daemon Prince takes whatever’s left, or holds the middle objective if nothing is in range.

Turns 3 to 5

By now you should be fighting in the middle of the board or the enemy’s deployment zone. Keep charging, but don’t forget the mission. Objectives are terrain pieces in 11th Edition, and even a couple of surviving Jakhals standing on one can win you the game. Games are usually decided by turn three, so commit fully on turn two.

Key Tactical Tips

  • Jakhals are there to be lost. Don’t hold them back to keep them safe.
  • Always use terrain on the way in. Your army has no answer to being shot, except not being seen.
  • Point the Master of Executions at characters. That’s what he’s for.
  • Don’t charge piecemeal. One unit charging alone gets wiped out; three units charging together win the game.

Is the World Eaters Combat Patrol Good Value?

We haven’t listed prices here because they change and vary by country, so check the Games Workshop website or your local store. As with most Combat Patrols, the box works out cheaper than buying the four kits separately. Every model in it is useful in a bigger World Eaters army, too.

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The main thing to know is that it’s a smaller box than the old one. You get one Berzerker squad rather than two, so if you want a big infantry army, plan on a second box of Berzerkers.

Strengths:

  • A clear, fun game plan that’s easy to learn
  • The Daemon Prince is a tough, impressive centrepiece
  • Every unit is useful when you expand
  • Modern sculpts with plenty of detail

Weaknesses:

  • Almost no ranged damage. If you can’t reach the enemy, you can’t hurt them
  • Struggles against armies that can shoot you before you arrive
  • Only one Berzerker squad, so losses hurt

Painting the World Eaters Combat Patrol

World Eaters have one of the most striking colour schemes in the game: red and brass, with plenty of blood. Games Workshop’s own painting advice suggests weathering, too, since these warriors are unlikely to clean their armour.

Recommended Colour Scheme

  • Armour: Mephiston Red base, shaded with Agrax Earthshade or Nuln Oil, layered with Evil Sunz Scarlet, highlighted with Wild Rider Red.
  • Trim: Retributor Armour or Balthasar Gold washed with Agrax Earthshade.
  • White panels: Corax White or Celestra Grey, highlighted with White Scar.
  • Weapons: Leadbelcher washed with Nuln Oil.
  • Blood effects: Blood for the Blood God technical paint on weapons, claws and chains.

Painting Tips

  • Use Mephiston Red spray to base coat the Berzerkers and Master of Executions quickly.
  • The Daemon Prince has a lot of exposed flesh. Bugman’s Glow with a Carroburg Crimson wash gives a deep, bloody skin tone.
  • Jakhals are great practice models. Paint them before the Berzerkers to warm up.

For a full step-by-step, see our how to paint World Eaters guide and our tutorial on painting blood effects. For more World Eaters painting guides and army tips, check our World Eaters army hub.

Expanding Beyond the Combat Patrol

Our World Eaters 1000 point army list guide starts with this exact box and builds three different 1,000-point armies from it. Here are the best next purchases.

Path to 1,000 Points

  • A second box of Khorne Berzerkers: a second squad doubles your main damage and makes the army far less fragile.
  • Eightbound: fast, possessed melee monsters. Games Workshop recommends them as the first elite unit to add after the Combat Patrol. Our Exalted Eightbound guide covers the same kit.
  • A Chaos Rhino: gets a Berzerker squad across the board safely and blocks line of sight for the units behind it.
  • More Jakhals: cheap, fast and always useful for screening and grabbing objectives.

Path to 2,000 Points

  • Angron: the Daemon Primarch of the World Eaters and the ultimate centrepiece. Read our Angron lore for his story.
  • Lord on Juggernaut: a fast, tough character who keeps pace with the Eightbound
  • Khârn the Betrayer: one of the deadliest melee characters in the game
  • Maulerfiend: a fast daemon engine that hunts vehicles

Where to Buy the Box

On Amazon US, Combat Patrol boxes are sold by third-party sellers, so check the listing before you buy. It should show the current box: the 2025 version with a Daemon Prince, a Master of Executions, Khorne Berzerkers and Jakhals (22 models).

Current boxCombat Patrol: World Eaters (2025)
$132.88 (as of Nov 14, 2026 12:56 AM PST)
Price detailsProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon.com at the time of purchase will apply to the purchase of this product.
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Frequently Asked Questions

Is the World Eaters Combat Patrol good for beginners?

Yes, if you enjoy aggressive, action-packed games. The plan is simple: charge forward and fight. That makes it easy to learn the basics. The flip side is that if your charges fail, or you get shot off the board before you arrive, games can be frustrating. If you’d prefer something more forgiving, a tougher army like Death Guard or Space Marines might suit you better.

What’s the difference between the old and new World Eaters Combat Patrol?

The old box had a Lord on Juggernaut, 20 Khorne Berzerkers and 10 Jakhals. The 2025 box swaps the Lord for a Daemon Prince and a Master of Executions, and has one Berzerker squad instead of two. Both boxes still give you useful models for a full army.

Do World Eaters have an 11th Edition codex?

Not yet. They use their existing codex rules with the 11th Edition core rules. Games Workshop has said no more codexes are coming until 2027.

What paints do I need for the World Eaters Combat Patrol?

Essentials: Mephiston Red spray, Evil Sunz Scarlet, Wild Rider Red, Retributor Armour or Balthasar Gold, Leadbelcher, Corax White, Nuln Oil, Agrax Earthshade and Blood for the Blood God. Add Bugman’s Glow and Carroburg Crimson for the Daemon Prince’s skin.

Are World Eaters a separate army from Chaos Space Marines?

Yes. World Eaters have their own codex and army rules, built around the Blessings of Khorne, and they play as their own faction rather than as a Chaos Space Marines legion. Some kits, such as daemon engines like the Maulerfiend, appear in both ranges, but you build and play World Eaters as a dedicated Khorne army.

Can World Eaters take psykers?

No. Khorne hates sorcery, and the World Eaters field no psykers at all. That’s why the army has almost no ranged or magical tricks and relies entirely on reaching combat. The Daemon Prince, Master of Executions, Berzerkers and Jakhals in this box all fit that pure melee approach.