Seraphon Army List (2026): 1000 & 2000 Point Lists for AoS 4th Edition

Seraphon army list

Seraphon let you field an army of dinosaurs led by a giant floating toad wizard, and that’s reason enough to play them. The lizardmen are servants of the Old Ones, made of starlight and given form in the Mortal Realms. On the table they mix tough Saurus warriors, sneaky Skink skirmishers and huge monsters such as the Carnosaur and Stegadon.

They suit players who want variety. You can build a stubborn wall of Saurus, a fast and tricksy Skink force or a stampede of monsters, and each one plays differently. At 1,000 points you’ll field around 40 models; at 2,000 points, around 55.

New to the faction? Our Seraphon army guide covers the background and every unit, and all Age of Sigmar factions shows where they fit among the other armies.

A quick note on rules and points

Seraphon currently use the Seraphon Faction Pack (last updated July 2026), plus the General’s Handbook 2026–27 for matched play. The summer 2026 update reworked their Great Plan so you can progress it several times in one battle. A new Seraphon battletome and a third Spearhead, Claws of Tepok, were previewed in September 2026 but aren’t released yet. When they arrive, the rules and points below may change.

Points come from Games Workshop’s official Battle Profiles, October 2026 document (published 28 October 2026), which covers every faction. It made no Seraphon points changes. Every value below is points as of Battle Profiles, October 2026. Check the Warhammer Age of Sigmar app before you play.

How army building works at 1,000 and 2,000 points

The General’s Handbook 2026–27 is designed for 1,000- or 2,000-point battles. That makes 1,000 points a recognised size, often played on a 30″ × 44″ board. 2,000 points is the standard event size. For the full picture, read Age of Sigmar points explained. The key rules for Seraphon are:

  • Regiments. Build your army from 1 to 5 regiments. Each is 1 Hero plus up to 3 non-Hero units, and the Hero’s battle profile says what it can take. Big Saurus heroes such as the Oldblood on Carnosaur can take any Seraphon unit. Skink Starpriests take Skinks, Beasts, Kroxigor and one Monster.
  • Your general’s regiment can take up to 4 non-Hero units. The Slann Starmaster is a Warmaster, so if you take one, it must be your general.
  • Favoured Spawning. Some Saurus heroes, including the Sunblood Pack and the Astrolith Bearer, can join another Hero’s regiment, using up one of its unit slots.
  • Unit sizes. Saurus Warriors come in units of 10, so the Spearhead’s two units of 5 become one unit in a normal game. Hunters of Huanchi stay in units of 5.
  • Auxiliary units sit outside regiments. The player with fewer auxiliaries gets an extra command point every battle round, and each auxiliary after the first costs an extra 20 points, then 40, and so on. Our lists don’t use any.
  • Enhancements. You get 1 heroic trait and 1 artefact of power (Monsters can also take a monstrous trait, but those cost points). They can’t go on Unique heroes.
  • One free battle formation, plus 1 spell lore and 1 manifestation lore.
  • No unit can cost more than half your points.

List 1: Sunblooded Prowlers (1,000 points)

This list is built on the Seraphon Spearhead box Sunblooded Prowlers: the Sunblood Pack, ten Saurus Warriors, ten Hunters of Huanchi with three Terrawings, and a Spawn of Chotec. That’s 620 points. A Skink Starpriest, a unit of Kroxigor and ten Skinks bring it to 980.

RegimentUnitPoints
General’s regimentSunblood Pack (General)150
General’s regiment10 Saurus Warriors140
General’s regiment5 Hunters of Huanchi with Dartpipes80
General’s regiment5 Hunters of Huanchi with Dartpipes80
General’s regimentSpawn of Chotec100
Regiment 2Skink Starpriest90
Regiment 23 Terrawings70
Regiment 23 Kroxigor200
Regiment 210 Skinks70
Total980 / 1,000

Battle formation: Sunclaw Starhost. At the end of each turn, up to three Saurus or Kroxigor units in combat can pile in and may deal mortal damage. The Sunblood Pack, Saurus Warriors and Kroxigor all qualify.

Enhancements (0 pts): Being of the Stars (heroic trait) and Bloodrage Pendant (artefact), both on the Sunblood Pack. Your general ignores save modifiers and gets extra attacks, and more again once it’s badly hurt.

Spell lore: Lore of Celestial Manipulation for the Starpriest. Speed of Huanchi lets a unit run and still shoot or charge, which is perfect for the Kroxigor.

How it plays

The Saurus Warriors and Skinks hold your objectives. The Sunblood Pack leads the Saurus forward into the centre, with the Kroxigor alongside as your heavy hitters.

The Hunters of Huanchi can deploy in ambush and appear anywhere more than 9″ from the enemy. Drop them behind enemy lines to snipe a lone hero or steal an empty objective. Their dartpipes also make enemy units worse in combat.

The Spawn of Chotec stays back and spits acid. When it hits, it lowers the target’s save rolls, so fire it before your Kroxigor charge. The Terrawings fly ahead to screen and harass, and their screeches can stop an enemy unit using commands.

What to buy

The Sunblooded Prowlers box, a Skink Starpriest, a box of Kroxigor and a box of Skinks. If you own the older Starscale Warhost box instead, it already has the Kroxigor.

List 2: Starscale Host (2,000 points)

At 2,000 points we add the original Starscale Warhost Spearhead (Oldblood on Carnosaur, ten Saurus Warriors and three Kroxigor), a Slann Starmaster and a Stegadon. It’s a classic Seraphon army: a toad wizard at the back, Saurus in the middle and big dinosaurs on the flanks.

RegimentUnitPoints
General’s regimentSlann Starmaster (General)260
General’s regiment5 Saurus Guard110
General’s regiment10 Saurus Warriors140
General’s regiment5 Hunters of Huanchi with Dartpipes80
General’s regiment5 Hunters of Huanchi with Dartpipes80
Regiment 2Saurus Oldblood on Carnosaur210
Regiment 2Sunblood Pack (Favoured Spawning)150
Regiment 210 Saurus Warriors140
Regiment 23 Kroxigor200
Regiment 3Skink Starpriest90
Regiment 3Stegadon150
Regiment 3Spawn of Chotec100
Regiment 33 Terrawings70
Regiment 4Saurus Astrolith Bearer100
Regiment 45 Saurus Guard110
Total1,990 / 2,000

Battle formation: Sunclaw Starhost. With two units of Saurus Warriors, two of Saurus Guard, the Kroxigor, the Sunblood Pack and the Carnosaur, there’s always something in combat to use it.

Enhancements (0 pts): Being of the Stars on the Slann, so its save can’t be reduced, and Bloodrage Pendant on the Oldblood on Carnosaur for extra attacks.

Spell lore: Lore of Celestial Manipulation. The Slann is a powerful wizard, and Comet’s Call is great against big units.

How it plays

The Slann floats behind the Saurus Guard in your half of the board, casting spells and protected by bodyguards. Keep it out of combat; it’s your most valuable piece.

The Oldblood on Carnosaur leads the main assault with the Sunblood Pack, Saurus Warriors and Kroxigor. The Carnosaur scares enemies off objectives because it reduces the control score of units it’s fighting.

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The Starpriest’s regiment works the flank. The Stegadon is a big, tough Skink monster that anchors the flank, while the Spawn of Chotec and Terrawings support it.

The Astrolith Bearer and second Saurus Guard unit hold your home objective, and the Hunters of Huanchi ambush wherever they’re needed.

The Great Plan lets you choose a bonus at deployment, such as +2″ Move for your army or better casting, and then add more bonuses later in the battle if you meet each one’s condition. Pick the one that suits the game ahead: extra speed for a big board, or extra protection if you’re defending.

What to buy

On top of List 1: the Starscale Warhost box (or a Carnosaur, ten Saurus Warriors and Kroxigor), a Slann Starmaster, two boxes of Saurus Guard, a Stegadon and a Saurus Astrolith Bearer.

General tactics

Saurus hold, Skinks harass. Saurus are tough and hit hard; Skinks are fast and fragile. Don’t send Skinks into a fair fight.

Use your ambushes. Hunters of Huanchi arriving behind enemy lines force your opponent to keep units back, which takes pressure off your main line.

Protect the Slann. It’s your best spellcaster and your general. Keep Saurus Guard close and never leave it exposed to flying or fast units.

Monsters like support. A Carnosaur charging alone can get surrounded. Charge it alongside Saurus or Kroxigor so the enemy can’t focus on it.

Plan your Great Plan. Pick your first bonus in deployment and know what you need for the next one, just as you’d plan battle tactics.

What to buy first

  1. Spearhead: Seraphon – Sunblooded Prowlers: Saurus, Skink ambushers and artillery in one box.
  2. Kroxigor: hard-hitting and used in both lists.
  3. A Skink Starpriest: a cheap wizard to lead your second regiment.
  4. Spearhead: Seraphon – Starscale Warhost (or a Carnosaur kit): your first big dinosaur. Stock varies, so check before you plan around it.
  5. A Slann Starmaster: the heart of a 2,000-point army.

Ready to paint scales and gold? See our how to paint Seraphon guide and the wider Age of Sigmar painting guide.

Common mistakes

  • Fielding Saurus Warriors in fives. In normal games they come in units of 10. Two Spearhead units make one.
  • Making the Slann lead a small regiment. It’s a Warmaster, so it must be your general, and the general’s regiment takes four units. Use them.
  • Putting Saurus under a Starpriest. Skink heroes can’t lead Saurus units. Give Saurus to a Saurus hero or the Slann.
  • Running the Carnosaur alone. It’s tough, but not unkillable. Support it.
  • Using Spearhead rules in a 1,000-point game. The Sunblooded Prowlers’ battle traits and enhancements are for Spearhead only.

Frequently Asked Questions

Is the Sunblooded Prowlers box enough for 1,000 points?

No. It’s 620 points under the current Battle Profiles. Add a Skink Starpriest, Kroxigor and Skinks to reach 980 points, as in List 1.

Is there a new Seraphon battletome?

One was previewed in September 2026, alongside the Claws of Tepok Spearhead (a Skink Starseer, 12 Skinks, Terradon Riders and Ripperdactyl Riders), but it isn’t out yet. Until it is, Seraphon use the Faction Pack rules.

Are Seraphon good for beginners?

Yes, if you keep it simple. A Saurus-heavy list like List 1 is tough and easy to play. Skink-heavy lists are trickier and reward experience.

Do I need a Slann Starmaster?

No, but it’s one of the best units in the army at 2,000 points. At 1,000 points it uses over a quarter of your army, so List 1 leaves it out.

Is 1,000 points a real size in Age of Sigmar?

Yes. The General’s Handbook 2026–27 is designed for 1,000- and 2,000-point games. 2,000 points is the standard tournament size.

What’s the difference between Starborn and Coalesced Seraphon?

Starborn Seraphon are summoned from the celestial energy of Azyr, usually by a Slann, and are made of solidified starlight. Coalesced Seraphon have taken on fully physical bodies in the Mortal Realms, especially in the savage lands of Ghur, which makes them tougher and more bestial. Both serve the Great Plan, and you can mix them freely in a modern army.

Who are the Old Ones the Seraphon serve?

The Old Ones are the ancient, godlike beings who created the Slann and the Seraphon and devised the Great Plan. They are long gone, so the Slann Starmasters interpret the Great Plan in their absence. In Age of Sigmar, that plan centres on defeating Chaos across the Mortal Realms, which is why the Seraphon fight alongside the other Order factions.

Related guides

See every faction in our Age of Sigmar army lists hub. Want another Order army? Try our Stormcast Eternals army list, or for something nastier, the Skaven army list. If you’re new, start with Age of Sigmar rules explained.