Stormcast Eternals Army List (2026): 1000 & 2000 Point Lists for AoS 4th Edition

Stormcast Eternals 1000 point army list

Stormcast Eternals are the easiest Age of Sigmar army to pick up and one of the hardest to put down. Sigmar’s golden warriors are tough, elite and forgiving. Each model has a good save and several wounds, so a mistake rarely costs you the whole game. At 1,000 points you’ll field around 25 models; at 2,000 points, roughly 55 to 60.

The playstyle is simple to learn. Hold the objectives in your half with sturdy infantry, then drop your hardest hitters out of the sky exactly where the enemy is weakest. If you like heroes, big centrepiece models and an army that doesn’t need hundreds of models painted, this is your faction.

New to the Stormcast? Our Stormcast Eternals army guide covers every unit, and the Stormcast Eternals lore guide explains who they are. Want to know which Stormhost to paint yours as? See what are Stormhosts.

A quick note on rules and points

Stormcast Eternals use Battletome: Stormcast Eternals (September 2024), plus the free rules updates Games Workshop has released since. Matched play uses the General’s Handbook 2026–27, which launched the current season in summer 2026.

Points come from Games Workshop’s official Battle Profiles, October 2026 document (published 28 October 2026), which covers every faction and is updated every few months. Every value below is points as of Battle Profiles, October 2026. Check the Warhammer Age of Sigmar app before you play, because points can move at the next update.

How army building works at 1,000 and 2,000 points

The General’s Handbook 2026–27 is built for 1,000- or 2,000-point battles. So 1,000 points is a real, recognised size, often played on a smaller 30″ × 44″ board, and 2,000 points is the standard size for events. Our Age of Sigmar points explained guide goes into more detail, but here’s the short version:

  • Regiments. Your army is built from 1 to 5 regiments. Each regiment is 1 Hero plus up to 3 non-Hero units. The Hero’s battle profile says which units it can take.
  • Your general’s regiment can take up to 4 non-Hero units instead of 3. Yndrasta has the Warmaster keyword, so if she’s in your army she must be your general.
  • Stormcast Exemplars. Several Stormcast Heroes, such as the Knight-Vexillor and Lord-Veritant, can join another Hero’s regiment as a “Stormcast Exemplar”. They use up one of that regiment’s unit slots.
  • Auxiliary units sit outside regiments. The player with fewer auxiliaries gets an extra command point every battle round, and every auxiliary after the first costs an extra 20 points, then 40, and so on. Our lists don’t use any.
  • Reinforced units have double the minimum size and cost double the points. Unique heroes can’t be reinforced.
  • Enhancements. You get 1 heroic trait and 1 artefact of power, and neither can go on a Unique hero such as Yndrasta.
  • One battle formation, which is free, plus 1 spell lore, 1 prayer lore and 1 manifestation lore.
  • No unit can cost more than half your points.

List 1: Yndrasta’s Strike Force (1,000 points)

This list starts from the Stormcast Eternals Spearhead box: Yndrasta, a Knight-Vexillor, ten Vanquishers, three Annihilators and a Stormstrike Chariot. Add one box of Liberators and one of Gryph-hounds and you have a legal 1,000-point army.

RegimentUnitPoints
General’s regimentYndrasta, the Celestial Spear (General)270
General’s regiment3 Annihilators130
General’s regimentStormstrike Chariot110
General’s regiment5 Vanquishers90
General’s regiment6 Gryph-hounds80
Regiment 2Knight-Vexillor100
Regiment 25 Vanquishers90
Regiment 25 Liberators90
Total960 / 1,000

Battle formation: Thunderhead Host. Your Warrior Chamber infantry get +1 to hit in combat while supported by other nearby Stormcast units, which is exactly how this list wants to fight.

Enhancements (0 pts): Staunch Defender (heroic trait) and Null Pendant (artefact), both on the Knight-Vexillor. Once per battle, Null Pendant cuts the control score of an enemy unit fighting her, which helps you keep hold of a contested objective.

How it plays

The Knight-Vexillor, Liberators and one Vanquisher unit hold your home and centre objectives. Staunch Defender boosts their control score while the Vexillor stands on the objective with them, and Liberators already get a bonus for defending in your own territory.

Yndrasta and the Annihilators are your hammers. Stormcast can hold units back in the Celestial Realm and drop them in later, more than 9″ from the enemy. Hold the Annihilators back and land them next to a weak flank or a backline objective; they deal mortal damage to nearby enemies when they arrive. Yndrasta flies, so she can go wherever she’s needed. Her spear deals double damage to Monsters, so point her at the biggest beast on the table.

The Stormstrike Chariot and Gryph-hounds are your fast pieces. Use them to grab a far objective, chase down wizards and screen your heroes.

What to buy

The Spearhead box, plus one box of Liberators (or Vindictors, which cost the same) and Gryph-hounds. You’ll have 40 points spare, which isn’t enough for anything else, so don’t worry about it.

List 2: Thunderhead Host (2,000 points)

At 2,000 points we add the Stormcast half of the Skaventide launch box (Lord-Vigilant on Gryph-stalker, Lord-Veritant, three Prosecutors and five Liberators) and a few more infantry kits. This gives you a solid army of foot soldiers, with plenty of options for dropping in from the sky.

RegimentUnitPoints
General’s regimentYndrasta, the Celestial Spear (General)270
General’s regiment6 Annihilators (reinforced)260
General’s regimentStormstrike Chariot110
General’s regiment5 Vanquishers90
General’s regiment6 Gryph-hounds80
Regiment 2Lord-Vigilant on Gryph-stalker120
Regiment 23 Prosecutors150
Regiment 25 Liberators90
Regiment 25 Vanquishers90
Regiment 3Knight-Vexillor100
Regiment 310 Vindictors (reinforced)180
Regiment 33 Praetors120
Regiment 35 Liberators90
Regiment 4Lord-Veritant110
Regiment 45 Vanquishers90
Total1,950 / 2,000

Battle formation: Thunderhead Host again. Most of the army is Warrior Chamber infantry, so the bonus to hit works almost everywhere.

Enhancements (0 pts): Staunch Defender on the Knight-Vexillor and Mirrorshield on the Lord-Vigilant. Mirrorshield means enemies can only shoot him from within 9″, so he survives much longer.

Lores: the Lord-Veritant is a Priest, so take a prayer lore to give him something useful to do every turn.

How it plays

Four regiments give you more Heroes and more units than many armies at this size. If you have more regiments than your opponent, you can re-roll one priority roll during the game, which can be decisive.

The Knight-Vexillor’s regiment (Vindictors, Praetors and Liberators) is your anvil. It walks up and holds the centre. The Praetors are bodyguards, so keep your Heroes close to them.

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The Lord-Vigilant’s regiment is your mid-board skirmish group. The Prosecutors fly and can fly into combat on the flanks, while the Liberators and Vanquishers back them up.

Yndrasta and six Annihilators are the knockout blow. Six Annihilators landing together will flatten most units in the game. Wait until your opponent commits, then drop them into the gap.

What to buy

On top of List 1: the Stormcast half of Skaventide (or the individual kits), a second box of Annihilators, Vindictors, Praetors and another box of Vanquishers.

General tactics

Don’t drop everything on turn one. The Celestial Realm is your biggest advantage. A unit that arrives in the right place in round two or three is worth far more than one that walks up the board and gets shot.

Play to the objectives. Stormcast units are expensive, so you’ll usually have fewer models than your opponent. Hold the objectives you need, not every objective on the board.

Save Their Finest Hour. Once per turn, one unit can get +1 to wound in combat and +1 to save for the turn, and each unit can do it once per battle. Use it on the unit that’s about to take or deal the most damage.

Use Heavens-Sent. Once per battle, a destroyed infantry or cavalry unit can come back at half strength. That’s a free objective holder late in the game.

Keep Heroes in their regiments. A lone Knight-Vexillor is easy to kill. Keep her near Liberators or Praetors.

What to buy first

  1. Spearhead: Stormcast Eternals: the core of both lists and a playable army on its own.
  2. Liberators or Vindictors: cheap, tough objective holders.
  3. Gryph-hounds: fast, cheap and useful in every list.
  4. The Skaventide Stormcast models: a second regiment with two heroes, Prosecutors and Liberators.
  5. A second box of Annihilators: so you can reinforce them for List 2.

Ready to paint? Our how to paint Stormcast Eternals guide covers gold armour step by step, and Stormcast paint schemes shows every Stormhost’s colours.

Common mistakes

  • Putting enhancements on Yndrasta. She’s Unique, so she can’t take a heroic trait or artefact. Give them to your other Heroes.
  • Making Yndrasta lead a small regiment. She’s a Warmaster, so she must be your general, and the general’s regiment can take four units. Use all four slots.
  • Charging everything forward. Stormcast are tough but few. If your Liberators leave the home objective, you’ll lose it.
  • Forgetting the auxiliary penalty. Units outside regiments give your opponent an extra command point each round if you have more auxiliaries than them, and they cost more the more you take. Fit units into regiments where you can.
  • Using old points. Points change every few months. Old lists online (including Spearhead-era 3rd Edition lists) are often far off.

Frequently Asked Questions

Is 1,000 points a real size in Age of Sigmar 4th Edition?

Yes. The General’s Handbook 2026–27 is designed for 1,000- or 2,000-point battles, with a smaller 30″ × 44″ board suggested for 1,000 points. 2,000 points is the standard size for tournaments.

Is the Stormcast Spearhead box enough for 1,000 points?

Nearly. The box comes to 790 points under the current Battle Profiles. Add Liberators and Gryph-hounds to reach 960 points, as in List 1.

Can I use Yndrasta’s Spearhead rules in a 1,000-point game?

No. Spearhead rules (Scions of the Storm, Defend to the Last and the rest) are only for Spearhead games. In a 1,000-point matched play game, you use the battletome’s battle traits, battle formations and enhancements instead.

Are Stormcast Eternals good for beginners?

Yes. They’re tough, they have few models to paint, and the Celestial Realm teaches you about deployment and timing without punishing you for mistakes.

How many Stormcast models do I need for 2,000 points?

Around 58 for List 2. Lists with big monsters, such as a Lord-Celestant on Stardrake or Stormdrake Guard, need even fewer.

What are the best Stormcast Eternals units?

In these lists, Yndrasta and Annihilators are the hardest hitters, Liberators and Vindictors are the cheap, tough objective holders, and Gryph-hounds and the Stormstrike Chariot are the fast pieces. Annihilators are especially strong because they can arrive from the Celestial Realm and deal mortal damage on landing. Exact rankings move with each Battle Profiles update, so check current points.

Which battle formation is best for Stormcast Eternals infantry?

Thunderhead Host is the natural pick for infantry-heavy Stormcast armies. It gives Warrior Chamber infantry +1 to hit in combat while supported by other nearby Stormcast units, which suits lists built around Liberators, Vindictors, Vanquishers and Annihilators. Battle formations are free, so choose the one that matches most of your army.

Related guides

See every faction in our Age of Sigmar army lists hub. Want a very different playstyle? Try our Skaven army list or Seraphon army list. For help building your own list, see our Age of Sigmar army builder tools, and if you’re brand new, start with how to play Age of Sigmar.