Sons of Behemat Army List (2026): 1000 & 2000 Point Lists for AoS 4th Edition

Sons Of Behemat army list

The Sons of Behemat are an army of giants. A whole 2,000-point army can fit on a single shelf: a handful of gargants and two or three towering Mega-Gargants, each one the size of another army’s biggest monster. They suit players who love big centrepiece models, want a quick army to paint and enjoy the drama of every dice roll mattering.

They also play very differently from any other army. With so few models, you can’t be everywhere, so every move needs a plan. This page gives you a 1,000-point list built on the new Rock-hurlers Spearhead and a 2,000-point army with two Mega-Gargants. For the background on the gargants and their dead god, see our Sons of Behemat army guide and who is Behemat.

A quick note on rules and points

The gargants have a brand-new Battletome: Sons of Behemat, released in September 2026 with new models including the Boss-stompers kit. Our Sons of Behemat battletome guide covers what changed. Matched play uses the General’s Handbook 2026-27.

Points come from Games Workshop’s Battle Profiles, October 2026 document, published on 28 October 2026. All four battle formations and the heroic traits are free. Some artefacts cost points: the Glowy Lantern is 20 and the Krakenskin Sandals are 10. List 2 uses the Sandals, and we’ve counted them in the total.

Points as of Battle Profiles, October 2026 (published 28 October 2026). Check the Warhammer Age of Sigmar app before you play.

How army building works at 1,000 and 2,000 points

Our Age of Sigmar points explained guide covers army building in full. Gargants bend the usual rules more than most, so here’s what matters:

  • Battle size. The General’s Handbook 2026-27 battleplans are designed for 1,000- or 2,000-point games. 2,000 is the event standard, and 1,000 is great for learning.
  • Regiments. Each regiment is one Hero plus up to three non-Hero units, and your general’s regiment can take up to four. You can take one to five regiments.
  • Every hero is a Mega-Gargant. The cheapest Sons of Behemat hero costs 370 points. That means every regiment starts expensive, and a 1,000-point army can only afford one.
  • Eager Louts. Most Mega-Gargants can join another Mega-Gargant’s regiment as an Eager Lout, using up one of its unit slots.
  • Unit sizes. Mancrusher Gargants come one at a time. Rock-hurlers and Boss-stompers each come as a unit of three gargants and can’t be reinforced.
  • Auxiliary units sit outside regiments. The player with fewer of them gets an extra command point each battle round, and each auxiliary after the first costs an extra 20 points. Our lists don’t use any.
  • Extras. One battle formation, one heroic trait and one artefact (never on a Unique hero such as King Brodd). Our lists have no wizards or priests, so they don’t need a lore.

Can you build a 1,000-point Sons of Behemat army?

Yes, but you won’t use every point. Because each Mega-Gargant costs 370–430 points and the Rock-hurlers cost 380, you can’t add much on top of the Spearhead. The list below comes to 920 points, and there’s no sensible unit or upgrade that fills the last 80. That’s fine. It’s legal, and finishing well under the limit can earn you an extra command point at the start of the battle.

List 1: Stone Lobbas (920 points)

This list starts with the Sons of Behemat Spearhead, the Stone Lobbas: one Boss-stompers box built as three Rock-hurlers. In Spearhead, one Rock-hurler is the general. In full Age of Sigmar, though, the Rock-hurlers are a single unit of three that isn’t a Hero, so you need a Mega-Gargant to lead them. A Gatebreaker leads, and a Mancrusher Gargant fills the last spot.

RegimentUnitPoints
General’s regimentGatebreaker Mega-Gargant (general; heroic trait: One-hit Wonder; artefact: Protecty Bits)400
General’s regiment3 Rock-hurlers380
General’s regimentMancrusher Gargant140
Total920 / 1,000

Battle formation: Conquering Stomp (free). In the first battle round, enemies get -1 to hit your gargants unless the gargants charged that turn.

How it plays. You have five models: one Mega-Gargant, three Rock-hurlers and a Mancrusher. Each is huge, but you can’t hold every objective, so pick two and commit to them.

The Rock-hurlers soften up the enemy from range before they wade in. Once a turn in the shooting phase, they can choose to throw rocks while in combat, throw them further, or throw them more accurately. The Gatebreaker combines well with them: once a turn it can rip up a nearby terrain feature and, on a roll of 3+, give a Little unit like the Rock-hurlers +1 attack with their ranged weapons that turn. In combat, the Gatebreaker chooses each time between a wide sweep that’s good against hordes and a few crushing blows that are good against elite units and monsters.

The Mancrusher is your flexible piece. Send it to a far objective or use it to tie up an enemy unit while the big guns finish something else. One-hit Wonder gives your general one huge punch per battle. Protecty Bits ignores the first point of damage each phase, which adds up over a game.

What to buy: one Boss-stompers box (built as Rock-hurlers), a Mega-Gargant built as a Gatebreaker and a Mancrusher Gargant.

List 2: Behemat’s Stomp (1,970 points)

List 2 doubles up. A second regiment adds a Warstomper Mega-Gargant with a melee unit of Boss-stompers, and two more Mancrushers join the general.

RegimentUnitPoints
General’s regimentGatebreaker Mega-Gargant (general; heroic trait: One-hit Wonder)400
General’s regiment3 Rock-hurlers380
General’s regimentMancrusher Gargant140
General’s regimentMancrusher Gargant140
Regiment 2Warstomper Mega-Gargant (artefact: Krakenskin Sandals)390 + 10
Regiment 23 Boss-stompers370
Regiment 2Mancrusher Gargant140
Total1,970 / 2,000

Battle formation: Looting Leviathans (free). Gargants that charge can pile in through enemy models that aren’t monsters, so they can reach the unit they actually want to fight.

How it plays. Your general’s regiment is the ranged half of the army. The Rock-hurlers and Gatebreaker throw rocks as they advance, and two Mancrushers screen them and grab objectives. Regiment 2 is the melee half. The Boss-stompers are the close-combat version of the Rock-hurlers, and the Warstomper is a combat monster.

Once a turn, the Warstomper can pick another friendly gargant within 12″ and let it move up to 2D6″. That’s a great way to get Boss-stompers into combat quickly or to throw a Mancrusher onto an empty objective. After the Warstomper charges, its Almighty Stomp gets extra attacks, and if those kill anything, the enemies fighting it can barely hold objectives for the rest of the turn. The Krakenskin Sandals make the stomp hit even harder.

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Every gargant also has the faction’s big battle traits. These are once-a-turn abilities that let several gargants try to deal mortal damage, push through enemies or lay into the enemy with extra power. The more gargants you pick for one, the harder the roll to make it work, so start by picking one or two at a time.

What to buy (on top of List 1): a second Mega-Gargant built as a Warstomper, a second Boss-stompers box (built as Boss-stompers) and two more Mancrusher Gargants.

General tactics

Pick your objectives. Five or eleven models can’t hold everything. Choose the objectives you can win and send a whole regiment to each.

Use your control score. Gargants count for a lot on objectives, so one big model can often hold a point on its own against a small unit. Look at the numbers before you assume you’ve lost an objective.

Protect against chaff. Small, cheap enemy units can tie up a gargant for a whole game. Looting Leviathans helps you charge past them, and ranged rocks can clear them first.

Damaged gargants hit less. Mega-Gargants make fewer attacks once they’ve taken heavy damage. Strike with them early, and pull a badly hurt one back to guard an objective.

Don’t fear the dice. Gargant abilities are swingy. Use them often rather than saving them for the perfect moment.

What to buy first

  1. Boss-stompers box built as Rock-hurlers. It’s the Stone Lobbas Spearhead and the core of both lists.
  2. A Mega-Gargant. You need one to lead any full-game army. The Gatebreaker suits a rock-throwing list.
  3. Mancrusher Gargants. Cheap by gargant standards, and great for objectives. The Stomper Tribe box adds three plus a Warstomper while stocks last.
  4. A second Mega-Gargant. For 2,000 points.
  5. A second Boss-stompers box. Build these ones as Boss-stompers for melee.

When you’re ready to paint, our Sons of Behemat painting guide covers skin, cloth and all that loot.

Common mistakes

  • Treating the Rock-hurlers as three units. In Spearhead they’re separate. In a full game they’re one unit of three, and they can’t lead a regiment.
  • Spreading too thin. Splitting every gargant up means each one gets swarmed. Keep regiments close enough to support each other.
  • Ignoring the Warstomper’s push. The 2D6″ move it gives another gargant is one of your best tricks. Use it every turn.
  • Picking too many targets for a battle trait. The more gargants you pick, the harder the roll. Start small.
  • Forgetting King Brodd is Unique. He can’t take a heroic trait or artefact, so put enhancements on your other Mega-Gargants.

Frequently asked questions

Is the Sons of Behemat Spearhead enough for 1,000 points?

No. The three Rock-hurlers are 380 points, and in a full game they need a Mega-Gargant to lead them. A Mega-Gargant plus the Rock-hurlers and a Mancrusher comes to 920.

Are Sons of Behemat good for beginners?

For painting, yes: they’re the quickest army to finish. On the table they’re harder, because losing one model is a big deal and you need to plan your objectives carefully.

Do Mancrusher Gargants still work in the new battletome?

Yes. The Mancrusher Gargant costs 140 points and is a normal unit you can add to any Mega-Gargant’s regiment.

What about King Brodd and Ma Maegran?

King Brodd (430) is a priest, and Ma Maegran (370) is a wizard who must take her Ancient Ghyrochs in her regiment. Both are strong alternative generals, but they’re Unique, so they can’t take enhancements.

Can Sons of Behemat take Kragnos?

Yes. Kragnos, the End of Empires is listed in the Sons of Behemat battle profiles at 580 points, so he only fits in a 2,000-point list. See who is Kragnos.

How many models are in a 2,000-point Sons of Behemat army?

Very few. Our 1,970-point list has just 11 models: one Gatebreaker, one Warstomper, three Rock-hurlers, three Boss-stompers and three Mancrusher Gargants. That makes Sons of Behemat one of the smallest armies in Age of Sigmar by model count, and one of the quickest to paint, but it also means every lost gargant matters.

Which Mega-Gargants can I build from the kit?

The plastic Mega-Gargant kit builds one of three heroes: a Gatebreaker, a Warstomper or a Kraken-eater. Each has a different head, weapon and pose, so decide which you need before gluing. Our lists use the Gatebreaker for its rock-throwing synergy and the Warstomper for its push move, so buying two kits covers both.

Related guides

Browse every faction in our Age of Sigmar army lists hub. New to the game? Start with how to play Age of Sigmar. For more Destruction armies, see the Ogor Mawtribes army list and the Ironjawz army list.